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Make console output more verbose

PostPosted: Mon Mar 20, 2017 20:40
by Sergey
For example, when pulverizing an item, the only message I have "An item was pulverized".
What item? What was name of it? I just pulverized wrong item, but what exactly I don't know. I have to figure out what it was by using method of exclusion, looking at what I have.

So make console output more verbose.

Re: Make console output more verbose

PostPosted: Mon Mar 20, 2017 23:01
by octacian
I don't think that's important. It's pretty hard to accidentally pulverize an item without knowing what it is.

Re: Make console output more verbose

PostPosted: Tue Mar 21, 2017 00:05
by Sergey
octacian wrote:I don't think that's important. It's pretty hard to accidentally pulverize an item without knowing what it is.

Well, it is easy. Pulverized item is the one which was selected in hotbar before executing command. But I selected wrong item. First, selection frame in hotbar is not displayed clearly. And, second, selecting wrong item is easy with sensitive mouse wheel.

Solution could be like that:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Item '<item name>' will be pulverized. Continue? (//yes or //no).


Like in WorldEdit before making massive trasformation with big selected region.