No-Half-Measures wrote:celeron55 wrote:It might be possible to implement a history system which would allow an admin to select an area and ask the server to revert that back a certain amount of time. But that is not very high on the priority list.
That or Per Block Permissions as such so.
- World = Destroyable by anyone
- Player blocks = Destroyable by only that Player (And Admin's OFC)
-- This could also works a groups too so invite a Player into somewhat of a group so that they can destroy each others block for say group builds and such.
There many of way really that it could be handeled
Locking areas for specific players has a few disadvantages. For example, abandoned areas can not be adopted by other players; players can get stuck in areas owned by other players; (...) So instead of disabling the possibility of grieving, we should look for a way to nullify its impact. If, for example, the map storage is revision based, you can just walk into your recently grieved house, put down your time-traveling device and *poof* everything is back to normal.
bcmpinc wrote:Locking areas for specific players has a few disadvantages. For example, abandoned areas can not be adopted by other players; players can get stuck in areas owned by other players; (...) So instead of disabling the possibility of grieving, we should look for a way to nullify its impact. If, for example, the map storage is revision based, you can just walk into your recently grieved house, put down your time-traveling device and *poof* everything is back to normal.
Calinou wrote:Making it revision-based would require huge harddrives. Map on Kray's server is already 7GB.
bcmpinc wrote:Also, some players also don't like their creations to be modified "mercilessly" in a positive way. If that's the case, you picked the wrong game. Minetest is open source and it's kind of the idea that other people can modify it mercilessly. We shouldn't be denying that right in-game.
kryyss wrote:1 - chunk restoration for a defined area around the spawn... (the one most likely to be grieffed by newcomers)
kryyss wrote:2 - no flying mode for the new players, until they have spent a minimum hours in game (4-5 hours... to be defined)
kryyss wrote:3 - it's up to the "installed" players to build some nice things in the spawn area
to "showcase" the server and then build their beloved hometowns far away from the spawn...
not a magical solution but, in my opinion would solve a lot of current problems....
(sorry for my bad english (french powa !) )
kryyss wrote:3 - it's up to the "installed" players to build some nice things in the spawn area
to "showcase" the server and then build their beloved hometowns far away from the spawn...
No-Half-Measures wrote:Or just Spawn Area Protection? Like Minecraft you can define an area around spawn to which can't be modified unless OP. With Minetest it could be the Privs Flag or a New Flag.
No-Half-Measures wrote:Or
- Noclip/Fly Is creative Only
No-Half-Measures wrote:Or
- Noclip/Fly requires having a new flag called Fly or noclip
No-Half-Measures wrote:kryyss wrote:3 - it's up to the "installed" players to build some nice things in the spawn area
to "showcase" the server and then build their beloved hometowns far away from the spawn...
not a magical solution but, in my opinion would solve a lot of current problems....
(sorry for my bad english (french powa !) )
Yeah that's much to what i do, i teleport myself a fair distance away and build around there. less chance of being greifed then.
kryyss wrote:(sorry for my bad english (french powa !) )
Heinrich wrote:kryyss wrote:3 - it's up to the "installed" players to build some nice things in the spawn area
to "showcase" the server and then build their beloved hometowns far away from the spawn...
For me the whole point of building on a public server is to show my stuff. If I build great things in a hidden far out location only reachable by cheating or walking for three hours then I could as wall do it on my private local server and post some screenshots.
kryyss wrote:No-Half-Measures wrote:Or just Spawn Area Protection? Like Minecraft you can define an area around spawn to which can't be modified unless OP. With Minetest it could be the Privs Flag or a New Flag.
yes, an Area protection over spawn would be a good thing but, I think, chunk restoration is better...
why ? because I think most of the common grieffing comes from :
20% of newcomers that mess things by descovering the gameplay
and who don't know how to fix what they've done...
80% of 14 years old Kevin who think it's cool to destroy things (let's call him "Stoopid")
now imagine :
"Stoopid" logs in and start trying messin' around...
with area protection he can't do anything...
He can't stand it, so he stay longer on the server,
untill he find a place that could be destroyed...
but with chunk restoration around the spawn, Stoopid is happy, he feel like a though guy
for he have ruined this house...
and then start searching another server to destroy....
each 24h, the spawn point will automaticly be restored :-)
Karlas wrote:So you tell your friend to come,then your friend invites some other guy and so on,and then 1 day boom your town/village/house gets destroyed.I don`t think anyone can solve this problem with griefers.You can ban them but they will come back.I guess we just have to get on with that.
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