Mese pick

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Staffs
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Mese pick

by Staffs » Thu Sep 08, 2011 13:56

Maybe someone can disagree but i think mese pick spoils th gameplay like if you go to underground get 3 meses you can be like a god and do everything like a freaking ninja ... i think mese should be VERY rare and thats not it it shouldnt be 0 seconds for 1 block it should be at least like 0.5 or smth i dunno. But i hope you get my point !
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by sfan5 » Thu Sep 08, 2011 13:59

I agree with you
A MESE Pickaxe should not be like an UltimateFist
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by Staffs » Thu Sep 08, 2011 14:04

Yeah maybe some dev can change the rareness and block kick time :D like No-Half-Measures or even Teh Celeron ?
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Calinou
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by Calinou » Thu Sep 08, 2011 19:14

It's rare enough, there will be a option for disabling flying, soon. It will be way harder to get.
 

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sdzen
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by sdzen » Thu Sep 08, 2011 19:46

without instantanious destruction of blocks sleefing wouldnt be the same
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by dannydark » Thu Sep 08, 2011 20:30

Maybe the mese rarity should remain the same but just make it so it doesn't insta-break blocks, maybe a superpickaxe type command could be added which would give the insta-break ability or something like the sorts, I think as it stands mese pickaxe is something that would be cool to have in a creative server but not survival.

with regards to the flying just disabling noclip should be enough to stop people getting to mese so quickly, I think c55 has listed in the planning list that flying could have server side prevention so it would be a permission based feature (I think) which means mese should be harder to get in future versions anyway for people without permission to use it ^_^
Last edited by dannydark on Thu Sep 08, 2011 20:31, edited 1 time in total.
 

bcmpinc
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by bcmpinc » Thu Sep 08, 2011 20:54

dannydark wrote:... maybe a superpickaxe type command ...


My client has that command. It was quite easy to implement. I also have a 'fast mining' command, that allows me to mine about 4 times faster than with the mese pick (by reducing the delay between mining two blocks).
 

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by Kee » Fri Sep 09, 2011 11:26

Ohh yeah superickaxe command would be great || Staffs here :)
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by sfan5 » Fri Sep 09, 2011 11:46

You can also add Diamond Ore and an UltimateFist
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dannydark
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by dannydark » Fri Sep 09, 2011 15:10

Maybe bcmpinc would be kind enough to share his superpickaxe command code ^_^
 

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by sfan5 » Fri Sep 09, 2011 15:51

If you can programm in C++ and are understanding the code, you can simply make this command
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by dannydark » Fri Sep 09, 2011 20:59

Yes true, but just thought as bcmpinc has already added the command it would be nice for him to commit the code to git and maybe get it added to the master branch saving someone else the work of writing something that has already been done etc ^_^
 

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by bcmpinc » Fri Sep 09, 2011 22:00

I could share it, but my client is currently a messy merge between some minetest-delta branches; a rather ugly hack to work around a frequent segmentation fault; some feature branches that are not yet merged into the minetest master branch and of course the quick and dirty patches to get this mix even compiled.

I've also some other commands in my client. Some of which don't even make sense, like being able to mine water (which does not work, because the server does not allow it). Some other commands might be useful, like client side teleporting, which works regardless whether you've teleport permission; picking up mice and other 'active objects' by merely pointing them with your mouse (which I created to counter rat-bomb griefing).

But the cheat which I use most, allows me to mine cubes of various sizes (up to 16x16x16 (which is what I chose as the limit)) and that would be a disaster in the hands of a griefer. Much worse than the damage that can be done by being able to mine 4 times as fast as with mese pick, without even needing a mese pick.

So I don't want to share my code as-is. Not without proper protection against grieving.

I've planned to re-write the commands properly when the next official version is released with the new chat box. Maybe then I'll share some of them.
 

harrybuttle
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by harrybuttle » Sun Sep 11, 2011 15:26

bcmpinc wrote:that would be a disaster in the hands of a griefer.


i have the same problem: i made lua bindings for stuff like "goforward", "turnleft", "digblock", "putblock" (and many others), then i wrote some lua script to iteratively build or dig stuff (such as walls, rooms, cubes and so on). but someone could destroy and entire world if not promptly banned...
 

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by Wolfgang » Sun Sep 11, 2011 20:08

bcmpinc wrote:So I don't want to share my code as-is. Not without proper protection against grieving.


Real protection would have to be on the server. Like server enforced speed limit, build limit, mine limit. If the client can send anything without the server checking it, it will be abused.
 


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