I dont have doubled the topic of miracle ...
the perfect idea is to create a enveloping imaging system (as used by most 3D games including MC)
how to apply will be Extremely simple:
could be done in two ways to suit the artist ...
- texture atlas group by node
- texture atlas group by multiple nodes
The image should be accompanied by a text file with the following form of texture mapping:
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- Code: Select all
default:chest ( -- name of node
tile_set = {1,1, 48,32 }, --group of tiles => {px 1 horizontal, vertical, px 2 horizontal, vertical}
tiles={
{1,1, 16,16}, --top
{1,17, 16,32}, --down
{17,1, 32,16}, --side 1
{17,17, 32,32}, --side 2
{33,1, 48,16}, --front
{33,17, 48,32}, --back
},
)
benefits:
more organized
textures systems with a single 256-color indexed palette (lower file size, and lower system resources)
could be changed at will without changing all nodes in lua files