by wokste » Mon Sep 17, 2012 13:48
I think you can make "smaller blocks" by creating a larger player character. (e.g. 4 by 2 blocks) I am not sure what problems will arise but I think of these.
Compatibility issues between minetest and your fork.
The map-generator needs to be scaled as well.
I don't know how collision is implemented. You could get some problems here as well.
Game balance: smaller blocks means slower mining / building speed
CPU: Halving the block size requires 4 times the normal amount of surfaces on your screen.
So I wouldn't start it without a good knowledge about the engine and c++ in general.
We must be careful not to clone Notches mistakes.