#define MAP_GENERATION_LIMIT (31000)
nomohakon wrote:+1 This could be very useful! Especialy on slower PC's.
Menche wrote:I have done that, but it requires recompiling. Find this line the source file constants.h, currently line 63:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
#define MAP_GENERATION_LIMIT (31000)
Just change 31000 to whatever number you want, then of course recompile. The actual map limits will be slightly lower for some reason.
can somebody make a minetest-version with highter Map-Limit for fast computers... (win32)....
thanxs....
nomohakon wrote:It is useful when PC is slowed down by harddisk. For example, i have old 6GB harddisk (little slow piece of Sith).
paramat wrote:The future mapgen V7 is intended to have 3 types of definable realms: sky realm, surface and underworld, but these are meant to be reachable physically.
It's an excellent idea to have horizontal dividers that could seal off the realms in the realm stack that are meant to be other dimensions only reachable by portal. I hadn't thought of vertical dividers too, since each realm in the realm stack usually extends to the world's edge in all 4 directions.
It would be good if these invisible impassable barriers show only air even if there are nodes actually stored just behind the barrier.
Users browsing this forum: No registered users and 16 guests