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64x64 max. avatar size?

PostPosted: Sat Oct 13, 2012 23:41
by SegFault22
Hello all, I am here proposing an idea to improve the forum, not Minetest itself.
The idea is, to allow a maximum avatar size of 64x64 pixels (current is 60x60). Why, you may ask?
Well, 64 is a multiple of 32, 16, 8, 4, 2, and 1, which are all common texture sizes in Minetest (and binary increments), so it makes it a lot easier to use a 16x16 texture image, and resize it to 64x64 without making some parts uneven. With a 60x60 image, some parts that are both 2px wide in 64x64, one will be 1px and the other 2px. It drastically makes edges/areas uneven, and pictures look a lot worse.
Any support?

PostPosted: Sun Oct 14, 2012 02:47
by VanessaE
Scale your avatar image with some algorithm other than nearest neighbor (which is what you described, sometimes just called 'none' in some graphic programs) to avoid those resize artifacts. Lanczos (also called Sinc) or Cubic (Bi-Cubic) will produce far better results.