davidpace wrote:Brandon and Rarkenin, Are both absolutely right! :-)
rarkenin wrote:As a workaround, when I hit a load of mese, I try to use up what I don't need, then put only one block of mese in each slot, as well as some slots having other materials I want. Then, as all of my slots are forced to be the materials I want in the proportions I want them, I only lose the excess, and whatever didn;t get a slot(most likely cobble). Of course, since we don't carry poptarts and rainbows around, it's best to manually check before attacking a cat and rainbow.
rarkenin wrote:As a workaround, when I hit a load of mese, I try to use up what I don't need, then put only one block of mese in each slot, as well as some slots having other materials I want. Then, as all of my slots are forced to be the materials I want in the proportions I want them, I only lose the excess, and whatever didn;t get a slot(most likely cobble). Of course, since we don't carry poptarts and rainbows around, it's best to manually check before attacking a cat and rainbow.
BrandonReese wrote:If you use the item_drop mod everything you mine is dropped to the ground and if your inventory is full it won't be picked up, so you won't lose it, you can clear your inventory and go back to pick the items up.
Leroy wrote:davidpace wrote:Brandon and Rarkenin, Are both absolutely right! :-)
Toss Items you don't need down the shaft. Keep mining. Come back for them later.
Casimir wrote:So, despite of the fact that it is annoying you can see it as a challenge. You can learn how to keep things clean. I never have this problem because my inventory is always tidy. This is a skill very helpful in real life.
And if someone trained it in the game he might not write code that is all messed up (like some mods are). ;)
Leroy wrote:rarkenin wrote:As a workaround, when I hit a load of mese, I try to use up what I don't need, then put only one block of mese in each slot, as well as some slots having other materials I want. Then, as all of my slots are forced to be the materials I want in the proportions I want them, I only lose the excess, and whatever didn;t get a slot(most likely cobble). Of course, since we don't carry poptarts and rainbows around, it's best to manually check before attacking a cat and rainbow.
We need a poptart food mod.
0gb.us wrote:I just don't think keeping a clean inventory helps train you to keep clean code.
0gb.us wrote:Well, there seems to be a negative response to my proposal, so I guess implementing it upstream is a bad idea.
me wrote:
We need a poptart food mod.
rarkenin wrote:Cats *could* be useful for lava protection, but this may require some interesting implementation. Perhaps getting a cat makes you have a cat costume for your appearance?
Talking about /pulverize, it should be allowed for cobble and dirt, annoying for iron/coal/clay, and disallowed for cats and mese.
One could also make valuable stuff like cats and mese take precedence over cobble, so the cobble is destroyed.
rarkenin wrote:Cats *could* be useful for lava protection, but this may require some interesting implementation. Perhaps getting a cat makes you have a cat costume for your appearance?
rarkenin wrote:Talking about /pulverize, it should be allowed for cobble and dirt, annoying for iron/coal/clay, and disallowed for cats and mese.
rarkenin wrote:One could also make valuable stuff like cats and mese take precedence over cobble, so the cobble is destroyed.
rarkenin wrote:Could we have some sort of visible effect implemented in C++ when inventory is full, like a yellow flash like when taking damage, as on option in addition to blocking a dig and giving a chat message, or even as an alternative to blocking, just warn with the flash?
trukoil wrote:A simple workaround would be to raise the item limit per slot from 99 to 999, tweakable by minetest.conf file (now it's hardcoded)
GloopMaster wrote:TECHNICALLY, the mese isnt lost. It's just in a nondisplayed part of the inventory IIRC
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