rarkenin wrote:As a workaround, when I hit a load of mese, I try to use up what I don't need, then put only one block of mese in each slot, as well as some slots having other materials I want. Then, as all of my slots are forced to be the materials I want in the proportions I want them, I only lose the excess, and whatever didn;t get a slot(most likely cobble). Of course, since we don't carry poptarts and rainbows around, it's best to manually check before attacking a cat and rainbow.
That's a great idea, especially if you plan to /pulverize your cobble anyway. I do try to save mine though. In any case, loosing cobblestone is better than loosing mese.
BrandonReese wrote:If you use the item_drop mod everything you mine is dropped to the ground and if your inventory is full it won't be picked up, so you won't lose it, you can clear your inventory and go back to pick the items up.
There are very few Minetest plugins that get on my nerves, but item_drop is one of them. I recently left all the servers I used to use, because they all installed this. In addition to having to go around and pick up the things you've already mined, lag often prevents me from being able to pick up these items at all. Then, all the extra items floating about the server cause even more lag.
item_drop is great for people who want a more Minecraft-like experience, but I tried Minecraft, and I don't like it. A more subtle solution would be better in my opinion.
Leroy wrote:davidpace wrote:Brandon and Rarkenin, Are both absolutely right! :-)
Toss Items you don't need down the shaft. Keep mining. Come back for them later.
Great idea, assuming that people remember to do it. I guess the main solution is just for people to pay attention to what they're doing, and if they forget, it's their own fault. Still, it would be nice to have a failsafe.
Casimir wrote:So, despite of the fact that it is annoying you can see it as a challenge. You can learn how to keep things clean. I never have this problem because my inventory is always tidy. This is a skill very helpful in real life.
And if someone trained it in the game he might not write code that is all messed up (like some mods are). ;)
Like I said, I also don't have a problem keeping my inventory clean while mining. This feature is more to help others than myself. Although, it would mean I wouldn't have to watch so closely as well, and therefore wouldn't have to surface as often. Not all challenges are a good thing, in my opinion. I agree that some plugins are poorly written though, and need to be cleaned up. I just don't think keeping a clean inventory helps train you to keep clean code.
Well, there seems to be a negative response to my proposal, so I guess implementing it upstream is a bad idea. Oh, well. But I know some people would enjoy this, as I have had several people tell me that lost items is why they use item_drop, and have had one person specifically request that I add item_drop to my server for this reason. I've built a working prototype, and after more testing, I'll post it in the forum as a plugin.
Leroy wrote:rarkenin wrote:As a workaround, when I hit a load of mese, I try to use up what I don't need, then put only one block of mese in each slot, as well as some slots having other materials I want. Then, as all of my slots are forced to be the materials I want in the proportions I want them, I only lose the excess, and whatever didn;t get a slot(most likely cobble). Of course, since we don't carry poptarts and rainbows around, it's best to manually check before attacking a cat and rainbow.
We need a poptart food mod.
Someone was joking with me the other day about making poptart cats into a food item. It would be a waste of such a rare and finite item, but it would be amusing.