Better Item Collision
If you replace Line 88 of item_entity.lua
With this:
It makes it so you can throw items onto nodes with nodeboxes without awkward floating items
This is helpful, say in adventure maps, you could have a section where you throw an item onto a mesecons pressure plate, it would work with this small modification.
Or you could have items drop down pipes or into nodebox baskets or something.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
With this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
It makes it so you can throw items onto nodes with nodeboxes without awkward floating items
This is helpful, say in adventure maps, you could have a section where you throw an item onto a mesecons pressure plate, it would work with this small modification.
Or you could have items drop down pipes or into nodebox baskets or something.