Better sprite handling

darkhog
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Better sprite handling

by darkhog » Sat May 28, 2011 13:41

Could we handle sprites for objects in MT like in old Doom/Wolfenstein (with exception for signs and torches)? I mean player/monster/other object (like pickaxe) is really flat when looked from angle and it should always face camera like in those games (except as I said torches and signs, cause it would look silly when always facing camera).
 

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RobSis
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by RobSis » Thu Sep 15, 2011 18:26

Whose camera if there will be more players?
7w^6R1 ddTz`C
 

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Calinou
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by Calinou » Thu Sep 15, 2011 23:32

The client's camera... I don't like this idea, you can't see where a player/mob is looking. I want 3D meshes >:(
 

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RobSis
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by RobSis » Thu Sep 15, 2011 23:37

Okay, that was stupid question, when I think of it :D
7w^6R1 ddTz`C
 

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Staffs
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by Staffs » Fri Sep 16, 2011 11:53

I agree with Calinou there should be blender made meshes for players !!
I love mods :D
 


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