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Better sprite handling

PostPosted: Sat May 28, 2011 13:41
by darkhog
Could we handle sprites for objects in MT like in old Doom/Wolfenstein (with exception for signs and torches)? I mean player/monster/other object (like pickaxe) is really flat when looked from angle and it should always face camera like in those games (except as I said torches and signs, cause it would look silly when always facing camera).

PostPosted: Thu Sep 15, 2011 18:26
by RobSis
Whose camera if there will be more players?

PostPosted: Thu Sep 15, 2011 23:32
by Calinou
The client's camera... I don't like this idea, you can't see where a player/mob is looking. I want 3D meshes >:(

PostPosted: Thu Sep 15, 2011 23:37
by RobSis
Okay, that was stupid question, when I think of it :D

PostPosted: Fri Sep 16, 2011 11:53
by Staffs
I agree with Calinou there should be blender made meshes for players !!