BrandonReese wrote:Why didn't you have the option to configure this behavior minetest.conf?
BrandonReese wrote:Can this and the doors behavior be configured client side so each user could setup their own preference?
Splizard wrote:I believe this is inconsistent, instead it should be a basic rule:
Left click for interacting with whatever you are holding eg. pickaxe and bucket.
(remember digging is simply interacting by default with whatever you are holding)
Right click for interacting with blocks in the world eg. chests, doors and furnaces.
In this system, one knows how to interact with each object instead of learning different inconsistent ways of interacting.
If you do change buckets to right click make it consistent so new players can figure out what button to press for doors, buckets, etc. without looking it up.
4aiman wrote:Splizard wrote:I believe this is inconsistent, instead it should be a basic rule:
Left click for interacting with whatever you are holding eg. pickaxe and bucket.
(remember digging is simply interacting by default with whatever you are holding)
Right click for interacting with blocks in the world eg. chests, doors and furnaces.
In this system, one knows how to interact with each object instead of learning different inconsistent ways of interacting.
If you do change buckets to right click make it consistent so new players can figure out what button to press for doors, buckets, etc. without looking it up.
And here we go again.
What makes anyone think that a bucket is a tool? Well, it is, but when we are using it we are interacting with the blocks like water and lava. So I suggest using right click for all tools that change the world around player more delicately (like filling a bucket with liquids) than "destroying".
LMB is for destruction.
By this concept a player should:The last is essential for a player, cause this way he/she would understand that opening the door and filling the bucket or using a hoe is more delicate way to interact with the world.
- place blocks with RMB
- dig/punch nodes with LMB
- interact with blocks that have a formspec with RMB
- Use tools that change the world (not digging or puching) with RMB
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