Jordach wrote:The top of the minetest world is 30980 blocks upwards, have fun reaching 31kilometers realistically.
EDIT: the sky village looks nice.
Menche wrote:It would be nice to have an "outer space" area above a few hundred or so. I don't think that would be possible with a mod, though.
Menche wrote:And nice sky village. I love space stations. I recommend using a sneak elevator to get up to it, those are much faster than ladders or water columns
.Luke wrote:So it wouldn't be easy for lua scripts to set the time to night permanently, while above a certain height in the sky? And here I was thinking of adding air blocks and everything if I were to mod it. XD
.Luke wrote:You can build elevators in Minetest? I've got some stuff to Google then! Sure would make reaching my house in the sky a lot easier from both towers I've built to reach the clouds with than ladders. XD
kaeza wrote:.Luke wrote:So it wouldn't be easy for lua scripts to set the time to night permanently, while above a certain height in the sky? And here I was thinking of adding air blocks and everything if I were to mod it. XD
Setting time from lua is possible. See the implementation of the /time chat command in `builtin/chatcommands.lua'. However, that is not a solution, since setting the time to midnight would do so for all players in the server, even those who aren't in outer space..Luke wrote:You can build elevators in Minetest? I've got some stuff to Google then! Sure would make reaching my house in the sky a lot easier from both towers I've built to reach the clouds with than ladders. XD
The "sneak elevator" is a trick done by exploiting a bug/misfeature in how the engine implements "sneaking" ("walking"). It's not an "elevator" per-se.
kaeza wrote:The "sneak elevator" is a trick done by exploiting a bug/misfeature in how the engine implements "sneaking" ("walking"). It's not an "elevator" per-se.
.Luke wrote:Totally got the Portal 2 reference there. ;P But yeah, that sounds like a good solution for private games, at least, but wouldn't do for net games with spawn points, and places to explore, on the ground, true. There has to be some way to modify time only for the client that triggered it, although I doubt finding such a solution would be easy.kaeza wrote:The "sneak elevator" is a trick done by exploiting a bug/misfeature in how the engine implements "sneaking" ("walking"). It's not an "elevator" per-se.
Oh, that makes sense. I should probably play around with the jumping to see if I can figure it out myself. Would make reaching my village in the sky a lot faster, for whenever I fall trying to create more real estate to build on. XD
paramat wrote:Clouds disappear from view above roughly 2100m.
Menche wrote:This is a sneak elevator:
*epicly epic image*
When you sneak, you can walk completely off of a node and remain clipped to the edge. If you are standing next to a node, sneak, and jump, you will clip to the edge of that node. In a sneak elevator, there is always a node right above the one you're on, so you can jump continuously upwards while sneaking. The bottom of the elevator should be padded with water or ladders so you can fall to get down. Multiple blocks of padding are required for very tall elevators.
Users browsing this forum: Bing [Bot] and 39 guests