make it craftablerarkenin wrote:-1
Um, performance?
jojoa1997 wrote:make it craftablerarkenin wrote:-1
Um, performance?
MEGASPARK wrote:ohhh, i understand now.... but why dont the map change if theres an overall change?? does that cause lags??
jojoa1997 wrote:Do like Minecraft. Once they make a map it does not change
edit: it would also be nice to be able to hang it on a wall
nah cause that would cause lag. but what about makeing it never change the map after it is made. with that you can also do a time snapshots and see the areas when it was before building.nomohakon wrote:Or it can update only areas with players?
4aiman wrote:Maybe some block that on_punch launches minetest mapper and changes his texture to a newly generated image?
Motherboard wrote:May I suggest a waypoint system. Instead of having a map, a player could place waypoint at the desired location and the individual player could see the waypoint through walls or and other obstacles that are in the way of the waypoint(I don't know if I explained that very well). I think that would solve the performance issue. If this was implemented in the game or mod, players would no longer get lost while exploring. I don't know how this would work in servers, but there is always the /home command. Look at a Youtube video about a Minecraft mod called Rei's Mini map. It has the waypoint system I was talking about. Sorry for talking about Minecraft on Minetest Forums. Im also sorry for the long post.
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