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[Request]Please make a HUD or a map for the whole game?

PostPosted: Tue Jan 22, 2013 07:36
by MEGASPARK
I wanted to request a HUD because once i get into one place, i get lost sometimes. Please make an in-game map

PostPosted: Tue Jan 22, 2013 13:11
by jojoa1997
+7374759263

PostPosted: Tue Jan 22, 2013 13:50
by rarkenin
-1

Um, performance?

PostPosted: Tue Jan 22, 2013 13:59
by jojoa1997
rarkenin wrote:-1

Um, performance?
make it craftable

PostPosted: Tue Jan 22, 2013 14:00
by rarkenin
jojoa1997 wrote:
rarkenin wrote:-1

Um, performance?
make it craftable


The problem isn't per-user. It's just an overall performance hit when the map needs to be reindexed/redrawn.

PostPosted: Fri Jan 25, 2013 14:20
by MEGASPARK
ohhh, i understand now.... but why dont the map change if theres an overall change?? does that cause lags??

PostPosted: Fri Jan 25, 2013 15:18
by rarkenin
MEGASPARK wrote:ohhh, i understand now.... but why dont the map change if theres an overall change?? does that cause lags??


When the map changes, the map IMAGE must also change. And yes, that causes lag because it takes CPU load.

PostPosted: Fri Jan 25, 2013 15:37
by jojoa1997
Do like Minecraft. Once they make a map it does not change
edit: it would also be nice to be able to hang it on a wall

PostPosted: Fri Jan 25, 2013 17:00
by Calinou
jojoa1997 wrote:Do like Minecraft. Once they make a map it does not change
edit: it would also be nice to be able to hang it on a wall


Minecraft maps update the image when placing blocks that are visible to the map, when they are near the player (less than 16 blocks away).

PostPosted: Fri Jan 25, 2013 17:06
by nomohakon
Or it can update only areas with players?

PostPosted: Fri Jan 25, 2013 17:10
by jojoa1997
nomohakon wrote:Or it can update only areas with players?
nah cause that would cause lag. but what about makeing it never change the map after it is made. with that you can also do a time snapshots and see the areas when it was before building.

PostPosted: Fri Jan 25, 2013 17:53
by 4aiman
Maybe some block that on_punch launches minetest mapper and changes his texture to a newly generated image?

PostPosted: Fri Jan 25, 2013 19:02
by BrandonReese
4aiman wrote:Maybe some block that on_punch launches minetest mapper and changes his texture to a newly generated image?


I don't think the new texture would be available until server restart.

PostPosted: Fri Jan 25, 2013 19:06
by rubenwardy
There is a map mod. Linux only, though

PostPosted: Fri Jan 25, 2013 19:25
by 4aiman
rubenwardy wrote:There is a map mod. Linux only, though

That's why I've mentioned minetest mapper.

PostPosted: Fri Jan 25, 2013 22:30
by jordan4ibanez
You can draw images, why not have the client cache each image, then check the top of the level that you are on in a 16x16 rad and then render the images as a map in real time or some shit.

PostPosted: Fri Jan 25, 2013 22:37
by Splizard
What about client-side maps. The client can draw the map based on what the client can "see" and save this on the clients computer.

PostPosted: Sat Jan 26, 2013 13:47
by MEGASPARK
ohh ok i understand now. thanks rarkenin

PostPosted: Sat Jan 26, 2013 13:47
by MEGASPARK
so thats why minetest is REALLY different from minecraft lol

PostPosted: Sat Jun 01, 2013 02:49
by galexand
Does the proposed map have to be kept up-to-date and cover the whole world?

If I hand draw a map of my city, then go away and the council puts in a new road while I am gone, my hand-drawn map doesn't auto-update! Nor does it contain places i have never seen, so...

User's map is part of the HUD, and stored locally.
It is added-to only according to what regions are loaded for the user to see as they move about.
It is updated only when the user returns to an area they have visited before.

Major land-forms will generally stay the same and useful for navigation. Player-created details may change while the user is away, without them knowing until they get back. That is sort of how a self-created map should work and would then be usable in a survival-mode context too, as a reminder of what has been seen, rather than a cheat-sheet of where to go next.

Bonus points if players can choose to 'compare' maps, auto-filling in blanks on each others maps (as friends or for trade) when they meet (fllling in updates where two users have different existing maps of the same area would be harder - who's got the more recent version of that region? Timestamp the map's regions?).

PostPosted: Sat Jun 01, 2013 20:36
by Inocudom
There is a mod that attempts to do something like this, but it is not being worked on anymore.
http://forum.minetest.net/viewtopic.php?id=4922

PostPosted: Mon Jun 03, 2013 23:28
by Motherboard
May I suggest a waypoint system. Instead of having a map, a player could place waypoint at the desired location and the individual player could see the waypoint through walls or and other obstacles that are in the way of the waypoint(I don't know if I explained that very well). I think that would solve the performance issue. If this was implemented in the game or mod, players would no longer get lost while exploring. I don't know how this would work in servers, but there is always the /home command. Look at a Youtube video about a Minecraft mod called Rei's Mini map. It has the waypoint system I was talking about. Sorry for talking about Minecraft on Minetest Forums. Im also sorry for the long post.

PostPosted: Tue Jun 04, 2013 00:06
by Evergreen
Motherboard wrote:May I suggest a waypoint system. Instead of having a map, a player could place waypoint at the desired location and the individual player could see the waypoint through walls or and other obstacles that are in the way of the waypoint(I don't know if I explained that very well). I think that would solve the performance issue. If this was implemented in the game or mod, players would no longer get lost while exploring. I don't know how this would work in servers, but there is always the /home command. Look at a Youtube video about a Minecraft mod called Rei's Mini map. It has the waypoint system I was talking about. Sorry for talking about Minecraft on Minetest Forums. Im also sorry for the long post.

Yes, I know what you are talking about. That would be good idea, however I have no idea how the f*** we could do that.