Dungeon Masters/Cavefolk Idea.
Posted: Sun Nov 27, 2011 20:12
Well I wanted to show my little idea that involves Dungeon Masters (Or how I like to call them "Cavefolk")
From what I read on this forum many people are thinking that the current Dungeon Masters are too hard/ to common.
So I thought about dividing them into 3 groups.
Here is a shitty picture I made to ilustrate my idea:
From left side:
- Warrior.
This steel-wearing Dungeon Master is the protector of his folk. He appears somewhat deep underground, but can be rarely seen near the surface. He has the most hitpoints of them all but lacks the ranged attack. He cannot destroy blocks.
Possible drops:
-Steel
-Steel swords
-Minner/Worker.
The most common of the cavefolk. He has the lowest ammount of health of the trio and his attacks consist from throwing rocks at the enemy. His main role in the Dungeon Master society is to dig new corridors, scout the new, unexplored teritories, mine various kinds of materials etc. When undisturbed he will be slowly making 2x2 corridors.
Possible drops:
-Coal
-Steel
-Stone/Steel pickaxes
-Sage.
The palest of the three, wearing tribal tatoos, resides only in the deepest dungeons. He has more hitpoints than the Worker but less than the Warrior. He is the one throwing the Energy Balls that are currently the deafult attack of all Dungeon Masters. He is quite hard to find, and is very dangerous to fight. He never goes to the surface.
Possible drops:
-Mese?
-Something involving magic?
Tell me what you think about this ideas!
And sorry for any grammar mistakes. English is not my native language!
From what I read on this forum many people are thinking that the current Dungeon Masters are too hard/ to common.
So I thought about dividing them into 3 groups.
Here is a shitty picture I made to ilustrate my idea:
From left side:
- Warrior.
This steel-wearing Dungeon Master is the protector of his folk. He appears somewhat deep underground, but can be rarely seen near the surface. He has the most hitpoints of them all but lacks the ranged attack. He cannot destroy blocks.
Possible drops:
-Steel
-Steel swords
-Minner/Worker.
The most common of the cavefolk. He has the lowest ammount of health of the trio and his attacks consist from throwing rocks at the enemy. His main role in the Dungeon Master society is to dig new corridors, scout the new, unexplored teritories, mine various kinds of materials etc. When undisturbed he will be slowly making 2x2 corridors.
Possible drops:
-Coal
-Steel
-Stone/Steel pickaxes
-Sage.
The palest of the three, wearing tribal tatoos, resides only in the deepest dungeons. He has more hitpoints than the Worker but less than the Warrior. He is the one throwing the Energy Balls that are currently the deafult attack of all Dungeon Masters. He is quite hard to find, and is very dangerous to fight. He never goes to the surface.
Possible drops:
-Mese?
-Something involving magic?
Tell me what you think about this ideas!
And sorry for any grammar mistakes. English is not my native language!