Self-Updater

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Dogers
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Self-Updater

by Dogers » Thu Dec 01, 2011 11:04

I don't know anything about coding , but if I understood well so far , in the 04 dev-version , every added content will considered as mod in Lua scripts ?

Maybe it's possible to make a self updater as a Mod . It offers us the possibility to choose between stable-release update or dev-release update .

Don't know if it's possible , but it may be interesting if it does !
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neko259
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by neko259 » Thu Dec 01, 2011 11:51

For now many users compile the game by theirselves. They will lose the profit of compiling with this option.
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Dogers
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by Dogers » Thu Dec 01, 2011 12:10

Is it not possible to compile the source , and when Lua scripts content is added , the updater will download it ?
Dogers or dttdogers in-game
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My personal page : http://dttdogers.blogspot.com/
 

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neko259
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by neko259 » Thu Dec 01, 2011 13:25

Dogers wrote:Is it not possible to compile the source , and when Lua scripts content is added , the updater will download it ?


It's possible to update. But users with different systems and architectures use different binaries. If you want minetest to update itself, you need to make versions for every system.

But there's need for auto-updater for windows only. Linux users already have repositories for that purpose.
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Dogers
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by Dogers » Thu Dec 01, 2011 13:42

Okay I got it !
Dogers or dttdogers in-game
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My personal page : http://dttdogers.blogspot.com/
 

TBC_x
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by TBC_x » Thu Dec 01, 2011 13:50

you can just make a little shell script, that will do everything for you :)
 


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