- Chunk race conditions-If there are multiple servers, chunk updates will get mangled as chunks are updated as a whole, leading to race conditions.
- Database engine- MySQL would need to become an option in Minetest
- ABM sharing- ABMs are not per-action, so they would potentially get run twice. So, subdivide ABMs across all of the online nodes. Things like on_generate and register_on_dignode are not as important since those will be localized to a specific server.
- Non-database files in woldpath-How would these files(used by mods) be shared? Will mods need to use the database?
Anyone have any suggestions/ideas for handling these? I'd like to see support for this in the engine.