Vehicles

elemashine
Member
 
Posts: 12
Joined: Fri Dec 16, 2011 07:47

Vehicles

by elemashine » Fri Dec 16, 2011 08:14

I think Minetest must have some vehicles like simple boats(guess crafted 1 boat block), which player can use for fast ride to another islands, or simple car for railway, but it means that freefly and fastspeed must be disabled. Please, if someone can do it, just do it - many players want it. Thank you
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Fri Dec 16, 2011 13:29

Sailships would be nice :)
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Fri Dec 16, 2011 16:35

I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Fri Dec 16, 2011 16:37

RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).

And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Fri Dec 16, 2011 16:52

neko259 wrote:
RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).

And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.

Yea that would be pretty cool. If you seen the rails my friend built on my server you would see why railcars would be useful lol.

I'm curious if someone knows if carts can be done in a mod?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

bwog
Member
 
Posts: 283
Joined: Wed Nov 30, 2011 14:09

by bwog » Fri Dec 16, 2011 17:16

RAPHAEL wrote:
neko259 wrote:
RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).

And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.

Yea that would be pretty cool. If you seen the rails my friend built on my server you would see why railcars would be useful lol.

I'm curious if someone knows if carts can be done in a mod?

I don't know of any mods that add them.
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Fri Dec 16, 2011 17:46

You could possibly add a new entity, then some code that will attach player to this cart-entity (you can use on_rightclick, afaik)
Then the most interesting step - you need to detect in what direction cart should move.. maybe i will work on it
//And remember - carts will be sprites like DMs.
Oh, i forgot, i can now make visual=cube, so it will look like cube
 

elemashine
Member
 
Posts: 12
Joined: Fri Dec 16, 2011 07:47

by elemashine » Fri Dec 16, 2011 17:55

xyz wrote:And remember - carts will be sprites like DMs.

If somebody can write this feature, it shall be very famous. xyz, if you really want to try this, just tell all requests that you need - textures with special dependencies, test servers on different platforms, etc... it is really must-have feature.
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Sat Dec 17, 2011 13:37

Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Sat Dec 17, 2011 14:52

xyz wrote:Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it

lol nice little cart considering. However I noticed after sending it on its way it stopped before the rail ended and wouldn't move anymore lol.

It's amazing to see first starts of things you know will lead to more.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Sat Dec 17, 2011 15:09

RAPHAEL wrote:
xyz wrote:Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it

lol nice little cart considering. However I noticed after sending it on its way it stopped before the rail ended and wouldn't move anymore lol.

It's amazing to see first starts of things you know will lead to more.

could you attach your world folder contents?
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Sat Dec 17, 2011 16:17

I think we can continue discussion there
 

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Sun Jan 01, 2012 17:31

I remember building a fair big wooden sail ship in the other game along with a dock. Didn't go anywhere. I displaced the water for the hull. used logs and planks. Debated of putting an underwater rail to fake a moving ship but never got that far.

This would work for having a ferry though a pain to setup. Would require the ability to build off the end without falling off.

One thing missing is cloth for sails. Papyrus? It would have to become more available. Cotton?

Cars? That would mean building roads. ;)

---mike---
 


Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 35 guests

cron