VanessaE wrote:Beautiful work!
Suggestion: name the skin file player_3d.png to distinguish it from default 2D player skins, so texture packs won't break.
InfinityProject wrote:The helmets that can be added to minecraft skins; is that supported?
BrandonReese wrote:The title says players and creatures, will we be able to create 3D mobs in lua with your new feature?
VanessaE wrote:No, don't rename the old 2D player texture - that'll break too much stuff (namely, every MT skin in existence, plus some texture packs). Leave the old player skin as player.png, and give the 3D model its own filename.
It causes less work for us texture pack authors, plus it makes it much easier to support both player sprites and 3d models, since not everyone will necessarily run the latest version of the game.
Mito551 wrote:what happens if client with default mt (e. g. sfans build) joins this server?
OdnetninI wrote:You can add a fuction in inventory plus to change the skin of the player in game. See every player with their own texture.
ashenk69 wrote:I have some experience with the lua api so I'll try and work on that. Most of what you said that you needed though is already in the api. To get a players looking direction you can use "get_look_dir()" and to get velocity use "getvelocity()". The only one is how to tell if the user has clicked the mouse button. I have ideas on how to get that to work but I'll have to test them out.
OdnetninI wrote:I only see this:
http://img716.imageshack.us/img716/3788/pantallazodel2012111517.png
PilzAdam wrote:ashenk69 wrote:I have some experience with the lua api so I'll try and work on that. Most of what you said that you needed though is already in the api. To get a players looking direction you can use "get_look_dir()" and to get velocity use "getvelocity()". The only one is how to tell if the user has clicked the mouse button. I have ideas on how to get that to work but I'll have to test them out.
There is no getvelocity() for players; its for Lua entities only.
MirceaKitsune wrote:OdnetninI wrote:I only see this:
http://img716.imageshack.us/img716/3788/pantallazodel2012111517.png
That's because no skin is included in GIT for this model yet. I'm testing with the MC skin, which is not license compatible. Like I said, if someone knows a free MineCraft skin that looks good I will include that (must be either GPL or Public Domain I believe).
If you want a texture until then, get the default skin from here, rename it to character.png, and put it in the same folder as the model. That will work out of the box.
rubenwardy wrote:Would this be compatible with this: http://minetest.net/forum/viewtopic.php?id=3587 ?
if it is not, i would be a good thing to see happen
OdnetninI wrote:I've done, but I see the same.
MirceaKitsune wrote:with specific permission for MineTest only
celeron55 wrote:That will make a lot of problems in terms of forks and whatnot. Only plain open licenses can go upstream.
MirceaKitsune wrote:We have a new default skin, which has been added to the GIT. Credits go to Jordach for making it. The texture is licensed as CC BY-SA 3.0 with specific permission for MineTest only. See the original here: http://www.planetminecraft.com/skin/greed-plaid-shirt/
http://i50.tinypic.com/ic6337.png
OdnetninI, please update minetest_game from my GIT and try it now. If you still get no texture it's a local bug and I don't know sadly.
babe223 wrote:how about this player skin for minetest
site where I got the skin of the player
http://minecraft.novaskin.me/#http://i.imgur.com/rx9jL.png
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