3D meshes for players and creatures [Models are now upstream!]

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sdzen
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by sdzen » Thu Nov 22, 2012 23:08

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just finished converting the secret agent from minetest war into the models sadly there was some quality loss.
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[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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sdzen
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by sdzen » Thu Nov 22, 2012 23:28

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And here is the ninja
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Edit: Oh I forgot! if anyone wants more skins made ask me! I'm a bit rusty at making them but I remember the shtick.
Last edited by sdzen on Thu Nov 22, 2012 23:50, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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davidpace
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by davidpace » Fri Nov 23, 2012 21:48

Could someone please give me simple step by step instructions on how to make it so I have these 3D player textures?
And yes I am a huge Noob with computer codes...
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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InfinityProject
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by InfinityProject » Sat Nov 24, 2012 00:53

Go to this:
https://github.com/MirceaKitsune/minetest/tree/models
Scroll down and you should see readme.txt which has information on how to compile.
 

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davidpace
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by davidpace » Sat Nov 24, 2012 01:27

Thanks :D
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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MirceaKitsune
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by MirceaKitsune » Sun Nov 25, 2012 01:06

Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:

http://www.youtube.com/watch?v=2fwYiCgsfY8
Last edited by MirceaKitsune on Sun Nov 25, 2012 01:07, edited 1 time in total.
 

Josh
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by Josh » Sun Nov 25, 2012 02:00

MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:

http://www.youtube.com/watch?v=2fwYiCgsfY8


I watched the video, The player's animations look cool. Now we can kindly ask Celeron55 to implement this into minetest,
When he's ready of course.
 

Sokomine
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by Sokomine » Sun Nov 25, 2012 03:07

It's already implemented in Minetest :-) MiceaKitsunes version is a fork of it with all that nice 3d stuff integrated. You can download and compile it just like the main version. RealBadAngel has a testserver running where you can connect to (singleplayer doesn't make much sense here).
A list of my mods can be found here.
 

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jordan4ibanez
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by jordan4ibanez » Sun Nov 25, 2012 03:17

Push this into main minetest, finally, a real 3d player.
If you can think it, you can make it.
 

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by OdnetninI » Sun Nov 25, 2012 08:36

TO the core lf minetest, this is a very big advance
 

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by Jordach » Sun Nov 25, 2012 09:12

MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:

http://www.youtube.com/watch?v=2fwYiCgsfY8

HELL YEAH!

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My image and media server is back online and is functioning as normal.
 

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by MirceaKitsune » Sun Nov 25, 2012 19:59

Today, I can finally give the long awaited good news: Models are now in upstream! I worked with celeron55 and other developers for a few hours today to fix the final problems, and we got the last details solved. The code as well as the player script and model have been merged in c55 master, and are now part of default MineTest. Feel free to switch away from my GIT branches and update master on your servers so everyone else can use the models. All players will have the default mesh and texture automatically.

There is one more issue in the player script, which was small enough to be tolerated for now: Dead players loop the death animation infinitely. So while dead, they will permanently get up and fall to the ground which looks weird. This needs to be fixed with a timer in the script (which can roughly estimate when the animation has looped once on each client) then put the player at the final death animation frame. This will be a bit tricky but shouldn't be a huge problem.

Next focus is to get wielded items to show. For this we must spawn a lua entity for each player that joins the server (removing it once the player disconnects) and make it have the same appearance as the item the player is holding. Then just attach it to the player's right arm and it should be all good. Once these two things are done, all 3D player basics doable with the current code / Irrlicht capabilities have been implemented.
Last edited by MirceaKitsune on Sun Nov 25, 2012 20:01, edited 1 time in total.
 

jin_xi
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by jin_xi » Sun Nov 25, 2012 20:44

yeah well done MirceaKitsune!
 

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by jordan4ibanez » Sun Nov 25, 2012 20:48

Very nice job!
If you can think it, you can make it.
 

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MirceaKitsune
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by MirceaKitsune » Sun Nov 25, 2012 21:14

Thanks everyone :)
 

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by Josh » Mon Nov 26, 2012 02:07

I compiled the latest minetest-master version on Github, when i open it it says minetest 0.4.4 (Sound's like the right one!)
So where can i get the latest minetest-game?
Last edited by Josh on Mon Nov 26, 2012 02:35, edited 1 time in total.
 

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by VanessaE » Mon Nov 26, 2012 04:37

Josh: That's the right one. Grab minetest_game from the usual spot: https://github.com/celeron55/minetest_game

Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by VanessaE » Mon Nov 26, 2012 04:48

MirceaKitsune, I may have missed this part, but...can you also implement the headgear/hats thing seen in some Minecraft skins, as long as we're using that format and model shape by default? A few seem like they'd end up looking weird without this. :-)

Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by davidpace » Mon Nov 26, 2012 04:58

Sooo, I have to reinstall the game and I get these meshes?
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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by Jordach » Mon Nov 26, 2012 07:53

VanessaE wrote:MirceaKitsune, I may have missed this part, but...can you also implement the headgear/hats thing seen in some Minecraft skins, as long as we're using that format and model shape by default? A few seem like they'd end up looking weird without this. :-)

Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)

Yay!

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My image and media server is back online and is functioning as normal.
 

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by OmniStudent » Mon Nov 26, 2012 08:09

Great!

Compiled nice on my OSX 10.6, but I haven't tried multiplayer yet so I haven't seen any 3D guys.
 

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by VanessaE » Mon Nov 26, 2012 08:10

davidpace: just update to the latest 0.4.4 git. Celeron55 just pushed a few commits that fix the 0.4.3 backward-incompatibility too.

0.4.4 can now connect to an 0.4.3 server.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by OmniStudent » Mon Nov 26, 2012 09:43

VanessaE wrote:davidpace: just update to the latest 0.4.4 git. Celeron55 just pushed a few commits that fix the 0.4.3 backward-incompatibility too.

0.4.4 can now connect to an 0.4.3 server.


Confirmed! Just connected to Redcrab.
 

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davidpace
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by davidpace » Mon Nov 26, 2012 09:49

Hold up.... Where do I download the 0.4.4?
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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by Calinou » Mon Nov 26, 2012 10:03

It's not released yet.
https://github.com/celeron55/minetest
https://github.com/celeron55/minetest_game

You'll have to download the source of minetest and minetest_game (put that folder in the "games" folder), you'll also have to compile minetest yourself.
 

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by Mito551 » Mon Nov 26, 2012 10:22

wait, sfan made a build, didn't he? also, is it possible that i use blender and make a... uhmm.. "normal" and "unique" model?
 

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by MirceaKitsune » Mon Nov 26, 2012 10:56

Regarding the headgear feature: The current model doesn't support that. It could be done, but it sounds best to wait for armor to be implemented so it can be linked with that (eg: Hats showing when you're wearing armor of some sort). Not sure how that would work out... I wasn't really aware that MC has a second head layer until recently. Don't see the point for it IMO, since you can simply texture the head to have these.
 

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by davidpace » Mon Nov 26, 2012 11:10

Okay, you might think I'm an idiot (which I am when it comes to this kinda stuff), but I need step-by-step on how to do this whole process, I have tried looking at the readme for steps on how to compile but it doesn't make sense to me.
So please, please you tell me how to do it, not send me to a link that'll tell me how.
If you guys don't wanna take time to give me step-by-steps I'll just wait for 0.4.4 to come out.
Thanks
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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by rubenwardy » Mon Nov 26, 2012 13:10

You say 3d characters are upstream, can players still choose 2d characters? Does the different texture thing work yet?
 

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by PilzAdam » Mon Nov 26, 2012 15:42

rubenwardy wrote:You say 3d characters are upstream, can players still choose 2d characters? Does the different texture thing work yet?

Yes, people can use the 2D players. The default minetst_game sets the player to 3D, so if you dont have this game, you will see the old green guy.
 

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