MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:
http://www.youtube.com/watch?v=2fwYiCgsfY8
MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:
http://www.youtube.com/watch?v=2fwYiCgsfY8
VanessaE wrote:MirceaKitsune, I may have missed this part, but...can you also implement the headgear/hats thing seen in some Minecraft skins, as long as we're using that format and model shape by default? A few seem like they'd end up looking weird without this. :-)
Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)
VanessaE wrote:davidpace: just update to the latest 0.4.4 git. Celeron55 just pushed a few commits that fix the 0.4.3 backward-incompatibility too.
0.4.4 can now connect to an 0.4.3 server.
rubenwardy wrote:You say 3d characters are upstream, can players still choose 2d characters? Does the different texture thing work yet?
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