VanessaE wrote:Josh: That's the right one. Grab minetest_game from the usual spot: https://github.com/celeron55/minetest_game
Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
Josh wrote:VanessaE wrote:Josh: That's the right one. Grab minetest_game from the usual spot: https://github.com/celeron55/minetest_game
Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
Awesome, i did it today! i really like the animated water. Watch out Minecraft, Minetest is growing fast.
davidpace wrote:What do I do at that page?Josh wrote:VanessaE wrote:Josh: That's the right one. Grab minetest_game from the usual spot: https://github.com/celeron55/minetest_game
Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
Awesome, i did it today! i really like the animated water. Watch out Minecraft, Minetest is growing fast.
davidpace wrote:I unzipped it, now what? (I am using Ubuntu right now)
Josh wrote:davidpace wrote:I unzipped it, now what? (I am using Ubuntu right now)
If you have gone to github and found minetest-master, compile that and put the minetest-game folder you unzipped into the games folder in your compiled minetest-master folder.
InfinityProject wrote:The readme tells you how to compile, as well as the stuff you need to compile. Just keep reading.
davidpace wrote:I have CMake, I just don't get how to do the stuff with the Source code, and whenever I try to it gives me a bunch of errors. And some of the stuff it says doesn't make senseInfinityProject wrote:The readme tells you how to compile, as well as the stuff you need to compile. Just keep reading.
Menche wrote:davidpace wrote:I have CMake, I just don't get how to do the stuff with the Source code, and whenever I try to it gives me a bunch of errors. And some of the stuff it says doesn't make senseInfinityProject wrote:The readme tells you how to compile, as well as the stuff you need to compile. Just keep reading.
How far did you get? Which command gives what errors?
Josh wrote:Now that we have 3d players, let's create 3d Oerkii's and Dungeon Master's that walk :)
Melkor wrote:Josh wrote:Now that we have 3d players, let's create 3d Oerkii's and Dungeon Master's that walk :)
hey! i made an Oerkii and a DM some time ago, it still need to be texturized!
here: http://minetest.net/forum/viewtopic.php?pid=19952#p19952
Josh wrote:Melkor wrote:Josh wrote:Now that we have 3d players, let's create 3d Oerkii's and Dungeon Master's that walk :)
hey! i made an Oerkii and a DM some time ago, it still need to be texturized!
here: http://minetest.net/forum/viewtopic.php?pid=19952#p19952
That's what i was thinking about. If we texturize them, then we can make them walk like a 3d player!
lord_james wrote:I'm sorry. I didn't explain so good. It could be possible create a 3d mesh for a wieded item? For example, a 3d brick or a 3d gun.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Ragnar wrote:wait, does that mean, that you are making another 3D player?
AWESOME :D
babe223 wrote:would be interesting if we could see our characters, as in minecraft
Mito551 wrote:excuse me, but i've ran into a problem with trying to get models to my dwarves game. what should i do to add model-stuff into a game?
what mods can block the loading?
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