Client side texture caching PATCH + win32build added
Hello,
Problem:
loading textures everytime you start minetest takes too much time in case you have hires textures.
Suggestion:
Adding support for client side caching of textures, only submiting textures needed by client. To avoid outdated textures on client, at each login a hash summ of each textures is sent by server.
-> Client only downoads missing textures or textures with different hash
Problem:
loading textures everytime you start minetest takes too much time in case you have hires textures.
Suggestion:
Adding support for client side caching of textures, only submiting textures needed by client. To avoid outdated textures on client, at each login a hash summ of each textures is sent by server.
-> Client only downoads missing textures or textures with different hash