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Losing stuff on death

PostPosted: Sat Jun 15, 2013 08:30
by vv221
Hi all!

I had the surprise when testing the last version of minetest (pulled today from git) to lose all my stuff on death.

Is it a new feature of 0.4.7?
If so, is it configurable?

Anyway, I will have to be more careful when messing around lava ^^

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Keep up the good work, minetest grow in awesomeness with each release!

PostPosted: Sat Jun 15, 2013 09:05
by BlockMen
vv221 wrote:Hi all!

I had the surprise when testing the last version of minetest (pulled today from git) to lose all my stuff on death.

Is it a new feature of 0.4.7?
If so, is it configurable?

Anyway, I will have to be more careful when messing around lava ^^

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Keep up the good work, minetest grow in awesomeness with each release!



Hi, Minetest 0.4.7 includes the bones mod. When players die, they leave bones behind. The bones contain all of the player's inventory.

You might wanna try Minetest+ (a fork of the default game) with alot more features but without the bones mod.

PostPosted: Sat Jun 15, 2013 11:11
by vv221
Okay, I understand better now.
And I think that this bones mod is a pretty cool idea! (a shame I died in lava, my bones probably melted)
Being a mod, it should be easy to disable too (I won't ^^).

My server will stay vanilla, but I'll probably have a look on your fork on a local game, sounds nice.

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@ Hybrid Dog:
Neither do I.
Ideally, I like to have my settings world-based.

PostPosted: Sat Jun 15, 2013 11:24
by vv221
Nice to know it's doable, but I won't: I had nearly nothing in my inventory.
I was asking merely out of curiosity ;)

PostPosted: Sat Jun 15, 2013 11:38
by Nore
IIRC, there is a per-world minetest.conf that will override the global minetest.conf for options defined in the world minetest.conf.

PostPosted: Sat Jun 15, 2013 11:53
by PilzAdam
Nore wrote:IIRC, there is a per-world minetest.conf that will override the global minetest.conf for options defined in the world minetest.conf.

Nope.

PostPosted: Sat Jun 15, 2013 12:19
by Nore
PilzAdam wrote:
Nore wrote:IIRC, there is a per-world minetest.conf that will override the global minetest.conf for options defined in the world minetest.conf.

Nope.

It could be good if it was implemented then...