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Make water remove buildable_to nodes

PostPosted: Wed Jul 10, 2013 17:15
by webdesigner97
I think, flowing water should remove nodes which are buildable_to while spreading and drop them as item. That would make self-built seas make look better because you wouldn't have to remove every single grass and flower :)

PostPosted: Wed Jul 10, 2013 19:27
by PilzAdam
Wow, what and awesome idea. Nobody had it before.

PostPosted: Wed Jul 10, 2013 19:31
by kaeza
-1

Water up to now is just a nuisance (water cannot actually destroy nodes, contrary to lava). This could make an easier tool for griefers to destroy farms, etc.

PostPosted: Wed Jul 10, 2013 19:34
by PilzAdam
This "griefer" argument is not valid. If it would be, we need to remove everything else from the game too.

PostPosted: Wed Jul 10, 2013 19:40
by kaeza
PilzAdam wrote:This "griefer" argument is not valid. If it would be, we need to remove everything else from the game too.

umm...

PostPosted: Wed Jul 10, 2013 19:43
by BrandonReese
PilzAdam wrote:Wow, what and awesome idea. Nobody had it before.


I can't tell if you are being sarcastic...

PostPosted: Wed Jul 10, 2013 19:47
by Inocudom
Couldn't farming plants just drop their respective seeds if they are prematurely dug up?

PostPosted: Wed Jul 10, 2013 19:50
by mauvebic
PilzAdam wrote:Wow, what an awesome idea. Nobody had it before.


Most ideas being floated today aren't new, nor can anyone guess what has and has not been discussed.

Re the water, I think it's a bad idea to use an ABM on water for the relatively trivial task of pulling weeds.

PostPosted: Wed Jul 10, 2013 19:56
by PilzAdam
Ok, lets be serious here.

The correct way (TM) is to remove and drop the node if its not walkable, and remove it without drops if its buildable to.