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Mobs OR NOT!

PostPosted: Thu Jul 11, 2013 15:42
by Johnyknowhow
i just love polls.
i think that we should have just animals, and no monsters unless you get a mod.
you can have agressive NPCs with animals, there are alot of things out there that you could have, wolves for snow, and bears maybe, and you could have snakes for desert and jaguars for jungle and, hmmmm.

PostPosted: Thu Jul 11, 2013 16:38
by fraang
In my opinion there should be an option for mobs (game mode/game).

PostPosted: Thu Jul 11, 2013 16:52
by Calinou
I think we should have both, but don't make monsters spawn at night (on surface). Just in caves and dungeons, like it was in 0.3.x and earlier.

PostPosted: Thu Jul 11, 2013 16:54
by Sokomine
Calinou wrote:I think we should have both, but don't make monsters spawn at night (on surface). Just in caves and dungeons, like it was in 0.3.x and earlier.

Sounds good. Mining would become slightly more dangerous (=more effort to get the ores), while building will not be affected.

PostPosted: Thu Jul 11, 2013 17:06
by webdesigner97
Just like you said: Friendly mobs by default, hostile ones optional :)

PostPosted: Thu Jul 11, 2013 17:10
by Linxx
what about making friendly monsters... on the surface instead of animals

PostPosted: Thu Jul 11, 2013 19:15
by Sokomine
The animals are great for farms and for making the world feel more filled with life. Other than animals, I'd mostly love to see inhabitants of the world (farmers, miners, soldiers, ...).

PostPosted: Sat Jul 13, 2013 18:34
by Johnyknowhow
i like to make games more realistic, i mean monsters dont exist. which is why i like the idea of animals, plus you could have npcs, you could trade with some while others went on their own. what would be really cool is if you could hire npcs and get them to mine minerals for you (im sure that is loads of coding).

PostPosted: Sat Jul 13, 2013 20:37
by Nisi
"I think we should have animals, and no monsters"
Reason:
I loved the sheep. Though they scared me to death, when spawning right behind me and yelling 'MEEEEH'. I like them, they are cute, giving wool and bringing life into the game. I do not need realism, but I don't really see monsters in Minetest. For me this is more of a building game and not a MMORPG where I leave my house/village to slaughter some beings to get a reward/drop. The mob mod spawned zombies right into my garden. My garden is called 'Oasis'. No zombies allowed. Plus those monsters were running around in my mine. To go afk, I had to put myself into a stone pole/wall. This wasn't fun, this was just annoying.

I'd like monsters, if they were only being spawned in vast areas, that are neither owned nor build on. So if you want to conquer some areas, you have to get rid of those monsters first. Or just let them spawn in dungeons only. That would be absolutely okay for me. Not my garden. Not my mine. Animals are welcome though.

PostPosted: Tue Jul 16, 2013 12:40
by SilverWolfLily22
BAGELS FTW!!
I am a big supporter of mobs and I think mobs should be PEACEFUL by default but you can set them to aggressive or whatever like in a certain other game.... IMHO monsters should spawn only in caves by default but if you want to you can click a button and make them spawn on land too. Does this make sense? I think this would be the coolest way to please everyone.
And I agree with Sokomine but these people should spawn in villages or in "packs" cause it would be more awesome lol

PostPosted: Tue Jul 16, 2013 15:06
by Darkbee
I would like to see animals as a default and hostiles as optional. I'd like to see more animals too, not just sheep, but cows, pigs (BACON!) and maybe horses to ride!

Hostiles are fun and would definitely add something to the game, but sometimes you just want to build and not have to worry about getting violated, deep in a shaft, underground (or above ground for that matter).

If Minetest ever implemented a notion of specializations/jobs e.g. farmer, miner, soldier etc then perhaps hostiles would necessarily have be part of the default game, and I'd probably be okay with that.

PostPosted: Tue Jul 16, 2013 18:55
by Sokomine
The ostrichs from mobf are already rideable :-) I hope there's someone out there who can do some more models so that we can get more animals!
As far as specialities go, there is a mod for that already. It runs on Menches server.

PostPosted: Tue Jul 16, 2013 19:39
by Johnyknowhow
I would make blender renders if I had blender, but to blend a render you must have a blender. (that doesn't make any sense.)

PostPosted: Tue Jul 16, 2013 19:48
by Jordach
Johnyknowhow wrote:I would make blender renders if I had blender, but to blend a render you must have a blender. (that doesn't make any sense.)
Blender is easy once you learn it. I use it often myself.

PostPosted: Tue Jul 16, 2013 23:43
by Rancon
Jordach wrote:
Johnyknowhow wrote:I would make blender renders if I had blender, but to blend a render you must have a blender. (that doesn't make any sense.)
Blender is easy once you learn it. I use it often myself.

Can you make a tutorial? I suck at blender and don't understand the youtube videos (they use older or different versions XP)

PostPosted: Wed Jul 17, 2013 06:01
by hoodedice
webdesigner97 wrote:Just like you said: Friendly mobs by default, hostile ones optional :)


I second that.

PostPosted: Wed Jul 17, 2013 06:38
by LionsDen
Tutorials for Blender would be great. I would like to learn it but have never had the time.

PostPosted: Thu Jul 18, 2013 13:51
by SheepwithHat
Haha! Bagels they should be put in the game as mob that rolls over you and crushing your organs and ribcage leaving to a very painful flat death...

PostPosted: Mon Jul 29, 2013 14:03
by Exilyth
Both.

Preferably with some 'baseNPC' as a framework and extensions like "monsters", "animals", "villagers", "whatever".

Above all, the user/player should be able to choose whether to enable/disable this stuff and which extensions.

PostPosted: Thu Aug 08, 2013 09:47
by TenPlus1
Linxx wrote:what about making friendly monsters... on the surface instead of animals


Lol, a friendly golem who picks up random blocks and gives them to you :) ehehe

I'd love a water mob that grabs your leg and pulls you under so you run out of air...

PostPosted: Fri Aug 09, 2013 06:08
by LionsDen
Rancon wrote:Can you make a tutorial? I suck at blender and don't understand the youtube videos (they use older or different versions XP)


I don't know if this will help, but the little I read about the video suggests at least some blender basics and tips. I am about to go to bed myself so I haven't had time to watch it yet but thought you might like to see it.

http://media.libreplanet.org/u/libby/m/bassam-kurdali/

PostPosted: Sat Aug 10, 2013 03:06
by Josh
I we should have some creatures to interact with in minetest, animals yes, but monsters, no.
I like exploring caves and finding minerals in peace, not exploring the cave worried about monsters interrupting me.
but then again, if you dont have monsters, what is the use in food? i suppose there could be hunger added to deafult, there would be a way to turn it off of course :-)

PostPosted: Sat Aug 10, 2013 03:37
by Linxx
Josh wrote:I we should have some creatures to interact with in minetest, animals yes, but monsters, no.
I like exploring caves and finding minerals in peace, not exploring the cave worried about monsters interrupting me.
but then again, if you dont have monsters, what is the use in food? i suppose there could be hunger added to deafult, there would be a way to turn it off of course :-)

no monsters/threats would take away from survival the only big threat right now is falling from a high place or falling in lava oh and now drowning.

PostPosted: Wed Aug 14, 2013 23:11
by Gambit
We still can't even get hurt by fallen gravel or sand, nor can we get hurt when touching cactus. Mobs do add to the threat level for a survival-mode game, but we're still missing some natural threats as well.

PostPosted: Thu Aug 15, 2013 04:25
by LionsDen
Gambit wrote:We still can't even get hurt by fallen gravel or sand, nor can we get hurt when touching cactus. Mobs do add to the threat level for a survival-mode game, but we're still missing some natural threats as well.


Try looking at this mod. It's not part of the default game but it does have cactus damage.

https://forum.minetest.net/viewtopic.php?id=4311

PostPosted: Sat Aug 17, 2013 00:56
by Gambit
LionsDen wrote:
Gambit wrote:We still can't even get hurt by fallen gravel or sand, nor can we get hurt when touching cactus. Mobs do add to the threat level for a survival-mode game, but we're still missing some natural threats as well.


Try looking at this mod. It's not part of the default game but it does have cactus damage.

https://forum.minetest.net/viewtopic.php?id=4311


I also added damage to sand and gravel in the default api. Only problem is it hurts you even if your head is above the block.

PostPosted: Sun Aug 25, 2013 14:00
by Neuromancer
What needs to be written into the engine is a solid high performance configurable mob framework with decent AI that modder's can use to create their own mobs.

PostPosted: Sun Aug 25, 2013 16:21
by Evergreen
Neuromancer wrote:What needs to be written into the engine is a solid high performance configurable mob framework with decent AI that modder's can use to create their own mobs.
IIRC, I think there is an AI written in the minetest engine, but I am not sure.

PostPosted: Tue Aug 27, 2013 05:43
by ch98
Make mobs choosable easily.

PostPosted: Tue Aug 27, 2013 07:16
by slenderman
dude, I love mobs