Minetest-c55 on the Ouya?

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sdzen
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Minetest-c55 on the Ouya?

by sdzen » Thu Jul 18, 2013 13:00

possible? not? give your 2 cents!
Last edited by sdzen on Thu Jul 18, 2013 13:00, edited 1 time in total.
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by sfan5 » Thu Jul 18, 2013 13:29

Yes, but if we port it to Ouya it would almost be the same as porting it to Android...
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by LorenzoVulcan » Sun Jul 21, 2013 14:04

Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android.

This should means a lot of work for a thing that is not necessary right now.
Last edited by LorenzoVulcan on Sun Jul 21, 2013 14:04, edited 1 time in total.
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by Calinou » Sun Jul 21, 2013 14:24

LorenzoVulcan wrote:Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android.

This should means a lot of work for a thing that is not necessary right now.


There's a NDK (Native Development Kit) which allows making Android apps using C or C++.
 

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by Bas080 » Tue Oct 29, 2013 02:01

Calinou wrote:
LorenzoVulcan wrote:Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android.

This should means a lot of work for a thing that is not necessary right now.


There's a NDK (Native Development Kit) which allows making Android apps using C or C++.


So what's the holdup? Ouya not open(source) enough? From what I hear it is. Problem is that most of us don't have one so why bother.

i think it should be somewhere in this list.
https://www.ouya.tv/games/?show=all

Also markveidemanis claims to run one on his kindle(or something like that)
 

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by sfan5 » Tue Oct 29, 2013 07:54

Bas080 wrote:
Calinou wrote:
LorenzoVulcan wrote:Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android.

This should means a lot of work for a thing that is not necessary right now.


There's a NDK (Native Development Kit) which allows making Android apps using C or C++.


So what's the holdup? Ouya not open(source) enough? From what I hear it is. Problem is that most of us don't have one so why bother.

i think it should be somewhere in this list.
https://www.ouya.tv/games/?show=all

Also markveidemanis claims to run one on his kindle(or something like that)

I have Irrlicht and a full featured minetest server working on Android.
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by tinoesroho » Wed Oct 30, 2013 22:46

Luke of Playstarz has a build (touch interface!) of Minetest available on the Play Store. The Java frontend's closed source, but the backend is the Minetest-engine, and I assume the community will be making a lot of mobile optimizations. Considering that he has/had controllers working with STK, I wouldn't doubt that he'll either patch the frontend for controller support (most likely) or the backend (less likely).

The Ouya doesn't have a terrible lot of processing power. These are the specs:
Tegra 3 T33 @ 1.6 GHz (up to 1.7 GHz in single-core mode)
1GB RAM - 32-bit single-channel 800 MHz DDR3-1600 (6.4 GB/sec)
8GB HDD -

The recommended specs according to Jordach:
Intel Pentium 4 @ 2.0 Ghz or greater.
512mb of ram, will depend on version of Windows installed.
100mb of free disk space
UDP stacks in networking.
64mb of video memory. (My own reccomendation is 512mb to 1gb)
Working internet connection.

Considering that the Ouya has 80% of the Galaxy SIII's horsepower, you'll probably be playing it in 720p, and support a maximum of five other players.
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by sfan5 » Thu Oct 31, 2013 10:09

tinoesroho wrote:[...]
Tegra 3 T33 @ 1.6 GHz (up to 1.7 GHz in single-core mode)
[...]
The recommended specs according to Jordach:
Intel Pentium 4 @ 2.0 Ghz or greater.
[...]

You can't compare ARM and x86(-64) processors
Last edited by sfan5 on Thu Oct 31, 2013 10:09, edited 1 time in total.
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by onpon4 » Thu Oct 31, 2013 14:30

Heck, you can't compare two computers that have different x86 processors so simply. There's more to how fast a CPU is than clock rate, and there's more to how well Minetest will run than CPU speed.
 

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by tinoesroho » Fri Nov 01, 2013 02:44

... oh, cut me some slack here. No doubt that there are heavy differences in processors. There's only one way to tell how well Minetest will run on mobiles: test it on as many machines as possible. The Nexus 5 when it ships will become the most powerful non-Apple gaming phone. That would be a good place to start.
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by GingerHunter797 » Tue Nov 12, 2013 03:18

There is only one problem I see with this...
I havent really been paying attention to the gaming media lately, but I think that the Ouya is not very popular. Like, I dont even know how to explain it. While I think it is a good idea, I think that not enough people have the Ouya for Minetest to be fully enjoyed like it is on the PC. But this is just my opinion.
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