by SegFault22 » Wed Aug 14, 2013 21:36
I am here to make a suggestion, for some new ''types'' of ore generation (like Scatter, Sheet, etc.), that I think would have logical application.
- ''Rare''
''Rare''-type would be a type very similar to Scatter, except that it takes on a different parameter for rarity. The parameter basically defines ''one out of <number> chunks will generate a cluster''. Cluster size, nodes per cluster, etc. are identical to Scatter-type. This will allow modders to add very rare, ''endgame-tier'' materials/items, for use in the highest-tier stuffs in their mods. This is not possible with Scatter generation, as it crashes after about 1/24/24/24 rarity. - ''Mega-cluster''
''Mega-cluster'' (it will be called something else) would be a type, similar to Rare, except that it can generate much more than one cluster per chunk, and takes on a parameter that basically defines ''<number> of directly adjacent (faces are connected) chunks will generate clusters''. This would allow modders to implement ores that generate in large areas of clusters that are far apart, to make the generation seem ''more realistic'', and allow miners of such ores to create mines in areas that have a lot of that ore. This would be more realistic than scatter-type generation because miners would ''prospect for deposits'' with tunnels, and establish a mine where they find an ore, rather than mining in any direction, hoping to happen upon something they need.
Please let me know if these ideas could be clarified, enhanced, or should be changed in any way; it is best that they make sense and are logical, so that people do not mis-understand the ideas presented.
Last edited by
SegFault22 on Wed Aug 14, 2013 22:17, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.