Player characteristics

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neko259
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Player characteristics

by neko259 » Tue Jan 03, 2012 18:56

Could you add some player characteristics like in RPG games? Implement training (digger starts to dig faster in some time etc), modifiers made by mods (artifacts, potions) and other adventure things.
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by sfan5 » Tue Jan 03, 2012 19:04

neko259 wrote:Could you add some player characteristics like in RPG games? Implement training (digger starts to dig faster in some time etc), modifiers made by mods (artifacts, potions) and other adventure things.

+0,5 Minetest shouldn't be an RPG Game
Last edited by sfan5 on Tue Jan 03, 2012 19:33, edited 1 time in total.
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by sapier » Tue Jan 03, 2012 19:27

I don't like the idea in my opinion giving "old" players an advantage will just disapoint newbes. On the other hand and I think a even more serious problem is adding rpg features will increase compatibility problems in case of feature changes.

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Last edited by sapier on Tue Jan 03, 2012 19:28, edited 1 time in total.
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by neko259 » Tue Jan 03, 2012 19:39

sapier wrote:I don't like the idea in my opinion giving "old" players an advantage will just disappoint newbies.

This is community game, not battle or racing. This feature will just help players to adapt their most used characteristics. We don't remove inventory or chests only because older players ave more stuff in their houses.

On the other hand and I think a even more serious problem is adding rpg features will increase compatibility problems in case of feature changes.

The game already has such characteristics, but they are hardcoded. Making them change in time won't change compatibility.
Last edited by neko259 on Tue Jan 03, 2012 19:39, edited 1 time in total.
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by sapier » Tue Jan 03, 2012 20:15

The game already has such characteristics, but they are hardcoded.


No it doesn't by now each player is equivalent to each other.

And of course this is only my opinion I do respect you have another one
I just wanted to stress out that this feature does not only have supporters ;)
Last edited by sapier on Tue Jan 03, 2012 20:16, edited 1 time in total.
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by Hackeridze » Wed Jan 04, 2012 02:18

neko259 wrote:Could you add some player characteristics like in RPG games? Implement training (digger starts to dig faster in some time etc), modifiers made by mods (artifacts, potions) and other adventure things.

+1 We need hunger! :P
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by mcburgerbob » Wed Jan 04, 2012 02:21

Hackeridze wrote:
neko259 wrote:Could you add some player characteristics like in RPG games? Implement training (digger starts to dig faster in some time etc), modifiers made by mods (artifacts, potions) and other adventure things.

+1 We need hunger! :P

oh please nooo
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by Hackeridze » Wed Jan 04, 2012 02:30

mcburgerbob wrote:
Hackeridze wrote:
neko259 wrote:Could you add some player characteristics like in RPG games? Implement training (digger starts to dig faster in some time etc), modifiers made by mods (artifacts, potions) and other adventure things.

+1 We need hunger! :P

oh please nooo

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by dannydark » Wed Jan 04, 2012 06:43

See I quite like the idea of some RPG type elements, however, I know many people might not so instead of just adding in the RPG stuff as part of the default game (unless celeron55 wanted it of course) maybe just the interfaces needed added to the API so that mod developers could add the RPG stuff.

In fact I guess a lot of it could already be done via the modding api, one thing that would be nice is if we could modify/add gui elements via the modding api ^_^
 

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by neko259 » Wed Jan 04, 2012 10:26

Hackeridze wrote:+1 We need hunger! :P

It must be selectable in the config. Not everybody want to make their game an endless food searching :)
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by Calinou » Wed Jan 04, 2012 12:29

+1, but only as API stuff - allowing modders to make speed, strength, fire resistance, invisibility or flying/low gravity potions. :D
 

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by neko259 » Wed Jan 04, 2012 12:57

Calinou wrote:+1, but only as API stuff - allowing modders to make speed, strength, fire resistance, invisibility or flying/low gravity potions. :D

Well, training can be implemented throw API too. A mod can count player statistics and vary his characteristics from his dig count, distance run etc.
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by xyz » Wed Jan 04, 2012 14:29

You can implement it through mod api, save player char's info to file and read it on load, maybe to send something to chat when player is hungry...
 

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by neko259 » Wed Jan 04, 2012 14:43

xyz wrote:You can implement it through mod api, save player char's info to file and read it on load, maybe to send something to chat when player is hungry...

But you cannot change player's walking or digging speed.
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by sfan5 » Wed Jan 04, 2012 16:10

dannydark wrote:See I quite like the idea of some RPG type elements, however, I know many people might not so instead of just adding in the RPG stuff as part of the default game (unless celeron55 wanted it of course) maybe just the interfaces needed added to the API so that mod developers could add the RPG stuff.

In fact I guess a lot of it could already be done via the modding api, one thing that would be nice is if we could modify/add gui elements via the modding api ^_^

+2
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by neko259 » Wed Jan 04, 2012 16:12

dannydark wrote:one thing that would be nice is if we could modify/add gui elements via the modding api ^_^

Just need to add textures to GUI and make it available to be changed by a texturepack.
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by sapier » Wed Jan 04, 2012 19:31

me to like making gui customizable and modifyable by lua, but probable we should start a new thread for this as it's not really player characteristics ;-)
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by dannydark » Thu Jan 05, 2012 08:19

neko259 wrote:
dannydark wrote:one thing that would be nice is if we could modify/add gui elements via the modding api ^_^

Just need to add textures to GUI and make it available to be changed by a texturepack.


I've already replaced the crosshair out for a texture based crosshair on my local copy, which I know isn't really changing the GUI but my brother wanted to change it haha, also being able to change gui elements via textures would be good but it wouldn't allow us to add new gui elements.

Anyway like Sapier said the gui related stuff should probably be taken to a new thread ^_^
 

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by jhulsinger1 » Tue Mar 13, 2012 20:00

I think Minetest should have features incorparated that will make it more realistic. What I propose is that the code should include controls similar to the mod smart moving from Minecraft this mod allows you to have more abilities like swim, sprint, jump, and grab blocks etc. This will give the game a more realistic feel.
 

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by Death Dealer » Tue Mar 13, 2012 20:55

lol had this idea, in my idea thread
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by Jordach » Tue Mar 13, 2012 21:03

id love to see these, but, celeron probably wont have it.

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by sfan5 » Tue Mar 13, 2012 21:24

Celeron won't merge it, so it's not worth to code a C++ Mod
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by Death Dealer » Tue Mar 13, 2012 21:26

are you guys fightin for comment lead here:D LOL
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by sfan5 » Tue Mar 13, 2012 21:29

Yep! xD
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by sdzen » Tue Mar 13, 2012 21:30

im trying to fight my way to the top 4 most posts may take some time
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by Jordach » Tue Mar 13, 2012 21:31

erm yes.

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by sfan5 » Tue Mar 13, 2012 21:33

sdzen wrote:im trying to fight my way to the top 4 most posts may take some time

Jordan4ibanez has the most Posts
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by Jordach » Tue Mar 13, 2012 21:35

sfan5 wrote:
sdzen wrote:im trying to fight my way to the top 4 most posts may take some time

Jordan4ibanez has the most Posts

dag nabbit.

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by Death Dealer » Tue Mar 13, 2012 21:35

HAHAHA i couldnt tell:D
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by sfan5 » Tue Mar 13, 2012 21:36

lol
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