Capes. Are they possible?
Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
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Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
Dan Duncombe wrote:Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
If you adjust the player model, sure.
Rhys wrote:Dan Duncombe wrote:Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
If you adjust the player model, sure.
So, it is possible then, but how do I do it?
Dan Duncombe wrote:This will probably break compatability with every other skin.
Gambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.
I tried to explain it in the most convoluted way possible.
sfan5 wrote:Gambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.
I tried to explain it in the most convoluted way possible.
Yes, that would be possible
Rhys wrote:Blender? A offline downloadable program? I could always like make a cape "skin" for the player skin, and changeable in the game. What I mean by this is making a implemented cape in the skin (First Try), then after, make it stand out (Second Try), then, Make it move (Third Try).
I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.

jojoa1997 wrote:I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.
http://www.janetchui.net/images/19.jpg
If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise. :Pnolan wrote:jojoa1997 wrote:I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.
http://www.janetchui.net/images/19.jpg
I think Pavel_S would be a better choice, Jordach could be the prince
Pavel's models don't have a flexible chest, improved bendy arms.Evergreen wrote:If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise. :Pnolan wrote:jojoa1997 wrote:I hereby knight you commander of blender.
http://www.janetchui.net/images/19.jpg
I think Pavel_S would be a better choice, Jordach could be the prince
Jordach wrote:I can do this in a day. Honest. Also with animation.


No compatabillty breaking! YAY! Amazing job Jordach!Jordach wrote:Yes, they are possible:
http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png
I just need to animate and we're away!!
http://i.imgur.com/rVsZcTP.png
Hint, hint.


Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.
EDIT: https://github.com/minetest/minetest_game/pull/201
It includes a capeless Sam II, W007!
No, it can't be a mod. The cape is built into the player model, so it can't be made with a mod. It will also be pointless if his pull request is merged.Rhys wrote:Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.
EDIT: https://github.com/minetest/minetest_game/pull/201
It includes a capeless Sam II, W007!
Jesus christ dude, its awesome? Can I take this into a further capes mod? :)
In the way Jordach did it, the capes are a part of the skin, so there is no changing the capes via mods. (unless the mod retextures the player skin)Rhys wrote:I can take some skins mod code, and do like a cape changer?

A) It's the same size of the Minecraft cape.hoodedice wrote:Yo, extend the cape a bit.
Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.
EDIT: https://github.com/minetest/minetest_game/pull/201
It includes a capeless Sam II, W007!
Evergreen wrote:No, it can't be a mod. The cape is built into the player model, so it can't be made with a mod. It will also be pointless if his pull request is merged.Rhys wrote:Jesus christ dude, its awesome? Can I take this into a further capes mod? :)
Evergreen wrote:In the way Jordach did it, the capes are a part of the skin, so there is no changing the capes via mods. (unless the mod retextures the player skin)Rhys wrote:I can take some skins mod code, and do like a cape changer?
Evergreen wrote:In the way Jordach did it, the capes are a part of the skin, so there is no changing the capes via mods. (unless the mod retextures the player skin)Rhys wrote:I can take some skins mod code, and do like a cape changer?