Sun and Moon Feature.

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Gambit
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Sun and Moon Feature.

by Gambit » Tue Oct 01, 2013 07:57

Just asking about the Sun and Moon, and if there were any discussion about ever allowing to create textures for them in the near future so they can easily be accessible for texture pack makers out there.

Along with such, a larger Sun and Moon so the details can be seen better. Perhaps an alpha support?

I really would like to add textures for both the Sun and Moon, it's a bummer is can't be done yet.

Also, for those who know, what are the things that need to be done to allow this feature to work?
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by RealBadAngel » Tue Oct 01, 2013 08:18

i was playing wih it a while ago, should still have the code somwhere...
Image
Image
Image
Last edited by RealBadAngel on Tue Oct 01, 2013 08:18, edited 1 time in total.
 

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by philipbenr » Tue Oct 01, 2013 14:30

that is soooooooo cool. I want to mess round with that so bad.
Last edited by philipbenr on Tue Oct 01, 2013 14:30, edited 1 time in total.
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by mauvebic » Tue Oct 01, 2013 16:34

RealBadAngel wrote:i was playing wih it a while ago, should still have the code somwhere...
http://i.imgur.com/JmuHeve.png
http://i.imgur.com/3Ap14GZ.png
http://i.imgur.com/hVGQqi3.jpg


That is damn cool :-) can you add multiple satellites?
also would be cool: texturing the background sky with panoramic images:

Image
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by jojoa1997 » Tue Oct 01, 2013 16:58

mauvebic wrote:
RealBadAngel wrote:i was playing wih it a while ago, should still have the code somwhere...
http://i.imgur.com/JmuHeve.png
http://i.imgur.com/3Ap14GZ.png
http://i.imgur.com/hVGQqi3.jpg


That is damn cool :-) can you add multiple satellites?
also would be cool: texturing the background sky with panoramic images:

http://astroanarchy.zenfolio.com/img/v21/p1007484679.jpg
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by RealBadAngel » Tue Oct 01, 2013 17:25

mauvebic wrote:also would be cool: texturing the background sky with panoramic images:


easily:

Image
Image
Image
Last edited by RealBadAngel on Tue Oct 01, 2013 17:25, edited 1 time in total.
 

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by CraigyDavi » Tue Oct 01, 2013 17:32

Wow that looks really cool!
 

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by mauvebic » Tue Oct 01, 2013 18:03

RealBadAngel wrote:
mauvebic wrote:also would be cool: texturing the background sky with panoramic images:


easily:

http://i.imgur.com/KrqC9RM.png
http://i.imgur.com/i692bUl.jpg
http://i.imgur.com/W9vgYNr.jpg


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by webdesigner97 » Tue Oct 01, 2013 18:04

Beautiful! I want this!
 

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by RealBadAngel » Tue Oct 01, 2013 18:09

those are parts of skydome code, i will back to coding it when im done with parallax mapping and rebuilding shaders
 

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by mauvebic » Tue Oct 01, 2013 18:42

looking forward, should be sweet :-)
Last edited by mauvebic on Tue Oct 01, 2013 18:43, edited 1 time in total.
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by Inocudom » Tue Oct 01, 2013 22:08

RealBadAngel wrote:those are parts of skydome code, i will back to coding it when im done with parallax mapping and rebuilding shaders


These are all very exciting features, RealBadAngel. I wish you the best of luck with them.

Would the skydome work like the skybox in FPS games (but be round instead?)
 

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by Wuzzy » Wed Oct 02, 2013 06:04

RealBadAngel wrote:some images

A round sun! Sacrilege!
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by rubenwardy » Wed Oct 02, 2013 08:29

I saw this when he mentioned it on #minetest-dev a few months ago, it is pretty epic.
 

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by Inocudom » Thu Oct 03, 2013 02:32

A round sun and a round moon are more realistic looking.
 

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by jojoa1997 » Thu Oct 03, 2013 02:38

Inocudom wrote:A round sun and a round moon are more realistic looking.
They will also allow texture packs to set them right?
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by Element » Thu Oct 03, 2013 19:20

can i have a different sun and moon texture
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by Evergreen » Thu Oct 03, 2013 20:31

Element wrote:can i have a different sun and moon texture
Uh.... Not yet if that's what you mean. If you actually took the time to read the posts above, you would see that RBA is working on it.
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by nfsprodriver » Wed Mar 05, 2014 22:04

Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
 

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by Evergreen » Thu Mar 06, 2014 01:03

nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
This is not a "mod". Also, I don't think it is being worked on anymore.
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by philipbenr » Thu Mar 06, 2014 06:31

Evergreen wrote:
nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
This is not a "mod". Also, I don't think it is being worked on anymore.


Teh feature is in Freeminer, or last I saw...
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by RealBadAngel » Thu Mar 06, 2014 07:25

Evergreen wrote:
nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
This is not a "mod". Also, I don't think it is being worked on anymore.


Sun and moon, with properly calculated postions, with textures and behaving as the lighsources will come back soon...
 

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by nfsprodriver » Thu Mar 06, 2014 19:24


Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?
 

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by RealBadAngel » Sat Mar 08, 2014 06:35

nfsprodriver wrote:

Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?


The commit highlighted is definitely working...
https://www.youtube.com/watch?v=_UO_8U39qIM
Just there are no mods that use this feature yet...
 

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by Krock » Sat Mar 08, 2014 09:35

RealBadAngel wrote:The commit highlighted is definitely working...
https://www.youtube.com/watch?v=_UO_8U39qIM
Just there are no mods that use this feature yet...

Wow, that looks awesome!
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by nfsprodriver » Sat Mar 08, 2014 14:18

Sorry, but I stay, like you say it in german, a bit on the tube. What built do I need and what else? Can you please upload a constallation of the needed files, or a list? Thanks for your patience.

PS.: What textures do I need to replace for the sky, sun and moon? And where?
Last edited by nfsprodriver on Sat Mar 08, 2014 14:20, edited 1 time in total.
 

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by nfsprodriver » Sat Mar 08, 2014 14:34

What??? I never heared of that. On my laptop I use(d) the normal official minetest 0.4.9 built, on my Desktop PC, I use the latest Fess 64-bit built. Both standartly without the src folder.
 

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by Krock » Sat Mar 08, 2014 15:40

nfsprodriver wrote:What??? I never heared of that. On my laptop I use(d) the normal official minetest 0.4.9 built, on my Desktop PC, I use the latest Fess 64-bit built. Both standartly without the src folder.

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1547
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1843
Last edited by Krock on Sat Mar 08, 2014 15:41, edited 1 time in total.
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by nfsprodriver » Sat Mar 08, 2014 17:34

I'm trying to create a simple mod of this, but it always tells me that:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
19:52:51: ERROR[main]: ========== ERROR FROM LUA ===========
19:52:51: ERROR[main]: Failed to load and run script from
19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:

19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:1: attempt to call global 'set_sky' (a nil value)

19:52:51: ERROR[main]: stack traceback:
19:52:51: ERROR[main]:     E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:1: in main chunk
19:52:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
19:52:51: ERROR[main]: Server: Failed to load and run E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua
19:52:51: ERROR[main]: ModError: ModError: Failed to load and run E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua

My mod looks like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.after(0,set_sky(nil,skybox,{"a.png","b.png","c.png","d.png","e.png","f.png"}))
Last edited by nfsprodriver on Sat Mar 08, 2014 18:58, edited 1 time in total.
 

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by jojoa1997 » Sat Mar 08, 2014 17:53

RealBadAngel wrote:
nfsprodriver wrote:

Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?


The commit highlighted is definitely working...
https://www.youtube.com/watch?v=_UO_8U39qIM
Just there are no mods that use this feature yet...
Those clouds? Do they look 3d when you fly at their level?
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