RealBadAngel wrote:i was playing wih it a while ago, should still have the code somwhere...
http://i.imgur.com/JmuHeve.png
http://i.imgur.com/3Ap14GZ.png
http://i.imgur.com/hVGQqi3.jpg
quick to my NASA desktop backgrounds!mauvebic wrote:RealBadAngel wrote:i was playing wih it a while ago, should still have the code somwhere...
http://i.imgur.com/JmuHeve.png
http://i.imgur.com/3Ap14GZ.png
http://i.imgur.com/hVGQqi3.jpg
That is damn cool :-) can you add multiple satellites?
also would be cool: texturing the background sky with panoramic images:
http://astroanarchy.zenfolio.com/img/v21/p1007484679.jpg
mauvebic wrote:also would be cool: texturing the background sky with panoramic images:
RealBadAngel wrote:mauvebic wrote:also would be cool: texturing the background sky with panoramic images:
easily:
http://i.imgur.com/KrqC9RM.png
http://i.imgur.com/i692bUl.jpg
http://i.imgur.com/W9vgYNr.jpg
RealBadAngel wrote:those are parts of skydome code, i will back to coding it when im done with parallax mapping and rebuilding shaders
RealBadAngel wrote:some images
They will also allow texture packs to set them right?Inocudom wrote:A round sun and a round moon are more realistic looking.
Uh.... Not yet if that's what you mean. If you actually took the time to read the posts above, you would see that RBA is working on it.Element wrote:can i have a different sun and moon texture
This is not a "mod". Also, I don't think it is being worked on anymore.nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
Evergreen wrote:This is not a "mod". Also, I don't think it is being worked on anymore.nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
Evergreen wrote:This is not a "mod". Also, I don't think it is being worked on anymore.nfsprodriver wrote:Well, could you please upload this "mod" or tell me at least how to do this? I use Fess win 64bit built, so the src seems not to have any meaning in this case. Thanks in advice...
nfsprodriver wrote:
Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?
RealBadAngel wrote:The commit highlighted is definitely working...
https://www.youtube.com/watch?v=_UO_8U39qIM
Just there are no mods that use this feature yet...
nfsprodriver wrote:What??? I never heared of that. On my laptop I use(d) the normal official minetest 0.4.9 built, on my Desktop PC, I use the latest Fess 64-bit built. Both standartly without the src folder.
19:52:51: ERROR[main]: ========== ERROR FROM LUA ===========
19:52:51: ERROR[main]: Failed to load and run script from
19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:
19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:1: attempt to call global 'set_sky' (a nil value)
19:52:51: ERROR[main]: stack traceback:
19:52:51: ERROR[main]: E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua:1: in main chunk
19:52:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
19:52:51: ERROR[main]: Server: Failed to load and run E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua
19:52:51: ERROR[main]: ModError: ModError: Failed to load and run E:\minetest-0.4.9-dev-win64\bin\..\mods\skybox\init.lua
minetest.after(0,set_sky(nil,skybox,{"a.png","b.png","c.png","d.png","e.png","f.png"}))
Those clouds? Do they look 3d when you fly at their level?RealBadAngel wrote:nfsprodriver wrote:
Sorry, not working: No difference. Maybe the rest of my minetest version is too new. Tanks anyway! Are there any other possibilities?
The commit highlighted is definitely working...
https://www.youtube.com/watch?v=_UO_8U39qIM
Just there are no mods that use this feature yet...
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