The video did not help me. I already know the double-silt experiment.
What I wanted to know was
how concepts of QM should be applied to Minetest.
Then I found
this page in the qCraft wiki, which probably clears my confusion. Am I right quessing that this is what you want to do in Minetest?
If yes:
Fess wrote:Question to modmakers, is it posible to realize it in minetest?
Short answer: No.
Long answer:
Observational dependency: No. I fear the most difficult challenge would be to determine when a node is observed (seen). AFAIK there is no function in the Lua API for this and I don’t know wheather Minetest has even an internal function for this. The only related function I found is minetest.line_of_sight which is of course not exactly what we want here. You could probably do this in Lua if you’re insane. :D
@paramat: I guess the topic isn’t about generated maps.
Superposition: Yes. As soon you figured out a node has been observed this task is trivial compared to the others. You’d just use set_node or LuaVoxelManip etc. to change the nodes.
Quantum entanglement: Partly. Yes for short distances, but probably no for long distances; especially for nodes which are in unloaded areas. IIRC you can’t manipulate a node which is unloaded.