Mesecons vs Redstone

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jojoa1997
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Mesecons vs Redstone

by jojoa1997 » Fri Nov 22, 2013 01:26

I am going to let other people continue this topic and not try to shape it into my views. Also please either research throughly or have minecraft and use redstone before you start naming how mesecons is so much better and then stating false or irrelivent redstone facts.
Edit: Also saying stuff like mesecons has logic gates dont con't because so does redstone. it is just that mesecons is a more compacted way of doing it.
Last edited by jojoa1997 on Fri Nov 22, 2013 01:29, edited 1 time in total.
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by BrandonReese » Fri Nov 22, 2013 01:53

Like you stated, gates are simpler. Verticle mesecons, last I knew redstone couldn't go straight vertical, but it's also been about a year since I played minecraft.

A few cool things that redstone does that mesecons don't:

1) Redstone chests, sends a signal a certain distance down the redstone circuit depending how full the chest is. Say you have 14 blocks of redstone, for a chest half full it would power 7 of those blocks from the chest.

Actually that's the only thing I can think of right now. Mesecons+ pipeworks can build all the big sorting machines (and probably better) you see with redstone, droppers, despencers, hoppers, etc...
 

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by Inocudom » Fri Nov 22, 2013 03:32

I think we need to give mesecons some time.
 

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by VanessaE » Fri Nov 22, 2013 05:55

Regarding redstone chests, while mesecons won't be able to do the fullness-to-range signaling, it should be easily possible to send a digilines signal with a message indicating the fullness of the chest.
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by Dan Duncombe » Fri Nov 22, 2013 07:45

With mc mods like red power you have pipe systems, things like FORTH programmable computers, and complicated machines. Also, red alloy wire from red power is like a Mesecons bit less slow.
Mesecons is slow and buggy, but has many useful features. I only call redstone and all mc mods that use it better, because they are not so leggy and slow.
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by sfan5 » Fri Nov 22, 2013 12:50

Dan Duncombe wrote:Mesecons is slow and buggy

If you complain about it, just fix it yourself.. Mesecons is Open Source and contributions are always appreciated
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by ninjaxx » Fri Nov 22, 2013 13:25

well you can use mescons in the air but not redstone it has to be on a block and it has problems for hiding it so mescons are better.
 

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by Krock » Fri Nov 22, 2013 14:25

I never played MC before and I'm pretty new on MT...
Until now I didn't figure out how those mesecon torches work, so I'm just watching the scores :)
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by Nore » Fri Nov 22, 2013 16:24

Regarding redstone chests, I reckon something like that is in digilines now (or in a fork of it)
About forth programmable computers, there are some in technic_game, so they are not only for mc.
About complicated machines that could be controlled by mesecons, idem...

And redstone has no insulated cable... how can you make a pixel-precise display then?
The only advantage I see of redstone if if you want to have a lot of difficulty to build something... but if you want that, just build something bigger.
 

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by jojoa1997 » Fri Nov 22, 2013 16:29

BrandonReese wrote:Like you stated, gates are simpler. Verticle mesecons, last I knew redstone couldn't go straight vertical, but it's also been about a year since I played minecraft.

A few cool things that redstone does that mesecons don't:

1) Redstone chests, sends a signal a certain distance down the redstone circuit depending how full the chest is. Say you have 14 blocks of redstone, for a chest half full it would power 7 of those blocks from the chest.

Actually that's the only thing I can think of right now. Mesecons+ pipeworks can build all the big sorting machines (and probably better) you see with redstone, droppers, despencers, hoppers, etc...
I would also add that i like how redstone comparaters either subrtact the strength of one from the other input or by rightclicking it will turn off onece the strength of one is over the other. Another thing is hoppers. Hoppers are more simpler than pipeworks when it comes to moving materials and can work well to make automated things.
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by Nore » Fri Nov 22, 2013 16:36

jojoa1997 wrote:Another thing is hoppers. Hoppers are more simpler than pipeworks when it comes to moving materials and can work well to make automated things.

Then pipeworks will soon have something even easier than hoppers...
But I thought it was a mesecons vs redstone topic, not pipeworks... ;)
 

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by Inocudom » Fri Nov 22, 2013 16:59

Development with mesecons was slowed the day that Jeija became to busy to work on it. He was the genius behind it.
 

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by jojoa1997 » Fri Nov 22, 2013 18:04

Hopper is redstone
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Re: Mesecons vs Redstone

by PeterPanda » Fri Jun 13, 2014 00:17

Mesecons is better because it can be verdical and redstone cant.
 

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Re: Mesecons vs Redstone

by cheapie » Mon Jun 16, 2014 07:52

Redstone doesn't have Luacontrollers (or single-node logic gates, or vertical wires, or digilines, or much at all really).

There /are/ digiline chests out there. They don't send different "strengths" of signals, but they do indicate when full, amongst other things.

I still don't understand what's so great about hoppers.
 

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Re: Mesecons vs Redstone

by Krock » Mon Jun 16, 2014 10:39

cheapie wrote:Redstone doesn't have Luacontrollers

Oh, wonder, they use Java. By default.

COMMIT by Krock: Add "By default."
Last edited by Krock on Mon Jun 16, 2014 14:29, edited 1 time in total.
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Re: Mesecons vs Redstone

by Jordach » Mon Jun 16, 2014 11:42

Krock wrote:
cheapie wrote:Redstone doesn't have Luacontrollers

Oh, wonder, they use Java.

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Re: Mesecons vs Redstone

by 4aiman » Fri Jun 20, 2014 15:48

Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.
Here's rather long video in which I exercise in a foreign language and sound really awful...
Still it covers 2 issues mentioned above: http://youtu.be/NaY6GQod3iE
 

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Re: Mesecons vs Redstone

by Krock » Sat Jun 21, 2014 17:50

4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.

Alternative:
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Re: Mesecons vs Redstone

by DS-minetest » Sun Jun 22, 2014 06:43

Krock wrote:
4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.

Alternative:
Image

Or you can use default:mese (meseblock).
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Re: Mesecons vs Redstone

by 4aiman » Tue Jun 24, 2014 09:04

Alternative:

That's anything but alternative ;p
I spoke about 2 nodes below, you've suggested 1 below & 1 to the side. That's hardly a way to hide mesecons wiring.

Or you can use default:mese (meseblock).

That's not smth I spoke about too. The point is to hide wiring, not to mark it with MESE.
Just imagine a wooden floor with a pressure plate and suddenly there's MESE block. That looks hideous.
I don't think that building one's home out of MESE is a good idea either.

Also, guys, look at the code before suggesting. Please.
 

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Re: Mesecons vs Redstone

by 4aiman » Sun Aug 17, 2014 07:08

So... are there any ideas?
 

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Re: Mesecons vs Redstone

by addi » Sun Aug 17, 2014 07:29

why not use a player detector?
 

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Re: Mesecons vs Redstone

by HeroOfTheWinds » Wed Aug 20, 2014 19:42

4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.
Here's rather long video in which I exercise in a foreign language and sound really awful...
Still it covers 2 issues mentioned above: http://youtu.be/NaY6GQod3iE


I tested it, and it's true, this is a problem. Have you reported it on GitHub?
EDIT: That being said, the plate DOES deactivate for me in those conditions....
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Re: Mesecons vs Redstone

by 4aiman » Wed Aug 27, 2014 06:59

Nope. Waited for confirmation from others. I'll create one now, since I'm not the only one.
 

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Re: Mesecons vs Redstone

by Misty » Sun Sep 07, 2014 21:11

Your not the only one, I suspect lots of people run into this and just assume they must be doing something wrong.
like I did.
 


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