Dan Duncombe wrote:Mesecons is slow and buggy
I would also add that i like how redstone comparaters either subrtact the strength of one from the other input or by rightclicking it will turn off onece the strength of one is over the other. Another thing is hoppers. Hoppers are more simpler than pipeworks when it comes to moving materials and can work well to make automated things.BrandonReese wrote:Like you stated, gates are simpler. Verticle mesecons, last I knew redstone couldn't go straight vertical, but it's also been about a year since I played minecraft.
A few cool things that redstone does that mesecons don't:
1) Redstone chests, sends a signal a certain distance down the redstone circuit depending how full the chest is. Say you have 14 blocks of redstone, for a chest half full it would power 7 of those blocks from the chest.
Actually that's the only thing I can think of right now. Mesecons+ pipeworks can build all the big sorting machines (and probably better) you see with redstone, droppers, despencers, hoppers, etc...
jojoa1997 wrote:Another thing is hoppers. Hoppers are more simpler than pipeworks when it comes to moving materials and can work well to make automated things.
cheapie wrote:Redstone doesn't have Luacontrollers
Krock wrote:cheapie wrote:Redstone doesn't have Luacontrollers
Oh, wonder, they use Java.
4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.
Krock wrote:4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.
Alternative:
Alternative:
Or you can use default:mese (meseblock).
4aiman wrote:Mesecons fail to activate a wire with a pressure plate 2 nodes above it. Moreover, the plate itself doesn't deactivate in such conditions.
Here's rather long video in which I exercise in a foreign language and sound really awful...
Still it covers 2 issues mentioned above: http://youtu.be/NaY6GQod3iE
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