Page 1 of 1
Oculus rift support

Posted:
Mon Dec 02, 2013 17:10
by cactuz_pl
Does Minetest will support Oculus rift? Is this possible?

For now Oculus is avalible as developer edition, consumer edition will be avalible in 2014 at a price not greater than 300$.

Posted:
Mon Dec 02, 2013 17:29
by webdesigner97
"I don't care", because this is too expensive for me :D

Posted:
Mon Dec 02, 2013 18:16
by Inocudom
I think the right question to ask here is whether it is even possible for Oculus rift to be supported by Minetest.

Posted:
Mon Dec 02, 2013 18:23
by hoodedice
Damn, why didn't I suggest this?
But then again, what's the use?

Posted:
Mon Dec 02, 2013 19:45
by cactuz_pl
Inocudom wrote:I think the right question to ask here is whether it is even possible for Oculus rift to be supported by Minetest.
cactuz_pl wrote:Is this possible?

Posted:
Mon Dec 02, 2013 21:07
by sfan5
Well.. an oculus rift dev kit is about $300, I don't think any of the devs wants to pay that.

Posted:
Tue Dec 03, 2013 14:07
by RealBadAngel
Actually i was thinkin about it already. It would be nice to have it.

Posted:
Tue Dec 03, 2013 14:44
by cactuz_pl
It is good to wait for the consumer edition. Consumer edition will have better resolution and a lot of improvements in relation to the developer version, by the same or lower price.
wikipedia.org wrote:Developer kit: $300,
Consumer version: Unknown (rumored <$300)
Developer kit: 1280×800 (640×800 per eye),
Consumer version: ≥1920×1080

Posted:
Tue Dec 03, 2013 15:51
by hoodedice
I think it will only make sense when coupled with an Omni treadmill. Otherwise, the Oculus alone for minetest makes no real sense to me :(