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Oculus rift support

PostPosted: Mon Dec 02, 2013 17:10
by cactuz_pl
Does Minetest will support Oculus rift? Is this possible?

Image

For now Oculus is avalible as developer edition, consumer edition will be avalible in 2014 at a price not greater than 300$.

PostPosted: Mon Dec 02, 2013 17:29
by webdesigner97
"I don't care", because this is too expensive for me :D

PostPosted: Mon Dec 02, 2013 18:16
by Inocudom
I think the right question to ask here is whether it is even possible for Oculus rift to be supported by Minetest.

PostPosted: Mon Dec 02, 2013 18:23
by hoodedice
Damn, why didn't I suggest this?

But then again, what's the use?

PostPosted: Mon Dec 02, 2013 19:45
by cactuz_pl
Inocudom wrote:I think the right question to ask here is whether it is even possible for Oculus rift to be supported by Minetest.


cactuz_pl wrote:Is this possible?

PostPosted: Mon Dec 02, 2013 21:07
by sfan5
Well.. an oculus rift dev kit is about $300, I don't think any of the devs wants to pay that.

PostPosted: Tue Dec 03, 2013 14:07
by RealBadAngel
Actually i was thinkin about it already. It would be nice to have it.

PostPosted: Tue Dec 03, 2013 14:44
by cactuz_pl
It is good to wait for the consumer edition. Consumer edition will have better resolution and a lot of improvements in relation to the developer version, by the same or lower price.

wikipedia.org wrote:Developer kit: $300,
Consumer version: Unknown (rumored <$300)

Developer kit: 1280×800 (640×800 per eye),
Consumer version: ≥1920×1080

PostPosted: Tue Dec 03, 2013 15:51
by hoodedice
I think it will only make sense when coupled with an Omni treadmill. Otherwise, the Oculus alone for minetest makes no real sense to me :(