Biomes/seasons/etc

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neko259
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Biomes/seasons/etc

by neko259 » Wed Jan 11, 2012 21:30

Make the same nodes use different textures in different biomes. Is it possible?
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jordan4ibanez
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by jordan4ibanez » Wed Jan 11, 2012 23:25

well wouldnt it be better to just use different nodes?
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by Calinou » Thu Jan 12, 2012 05:56

jordan4ibanez wrote:well wouldnt it be better to just use different nodes?

If you wanted to have dyanmic colored grass/foliage you would need quite a lot of node definitions. ;)
But yeah, that's a good idea. Now code it :P
 

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by robin » Thu Jan 12, 2012 12:19

Or just a function in the scriptapi to change the texture of a node type live.
 

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by neko259 » Thu Jan 12, 2012 12:43

jordan4ibanez wrote:well wouldnt it be better to just use different nodes?

And make different recipes for them? Too much code and data, and it's not the best solution.
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by dannydark » Thu Jan 12, 2012 12:53

What about how Minecraft does it? http://www.minecraftwiki.net/wiki/Biomes They use a single png colour image to change the type of biome based on temperature and rainfall (which with the weather patch by TeddyDesTodes should be possible in Minetest)
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by jordan4ibanez » Thu Jan 12, 2012 12:58

yes i was going to recommend the png trick...but i doubt anyone will be able to code that to use sectors of the png..you'd have to rewrite the biome engine
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by dannydark » Thu Jan 12, 2012 12:59

jordan4ibanez wrote:yes i was going to recommend the png trick...but i doubt anyone will be able to code that to use sectors of the png..you'd have to rewrite the biome engine


I didn't think Minetest had a biome engine.... but I may be wrong, I know TeddyDesTodes has added a biome system in his weather patch.
 

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by jordan4ibanez » Thu Jan 12, 2012 13:04

yes it does..jungle trees are in a jungle biome...but right now biomes are really small on top of all that
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