Collision box of entity
Hello, Minetest community!
I am making mods depends on entities and faced to some limits of entities functions.
Is it possible to rotate collision box with entity, do not in current version, I mean changes in source code.
I found that entity and node collide by parent`s collision box(also I can`t rotate collision box =( )( there is one parent entity and children entities), but player collide with all collision box(parent and children).
Another thing when entity is attached, there is no way to hit entity(punch or right_click).
What is name of `.cpp` and `.h` files which define entity`s functions?
I am making mods depends on entities and faced to some limits of entities functions.
Is it possible to rotate collision box with entity, do not in current version, I mean changes in source code.
I found that entity and node collide by parent`s collision box(also I can`t rotate collision box =( )( there is one parent entity and children entities), but player collide with all collision box(parent and children).
Another thing when entity is attached, there is no way to hit entity(punch or right_click).
What is name of `.cpp` and `.h` files which define entity`s functions?