Novacain wrote:So, I was just thinking that you could have a gui for writing code for nodes without the gruntwork. just thought I would throw this idea out there for those to daydream about it.
my thought on how it could work would be something like click "register node" and then it has a few boxes to fill out such as "mod" "node name" "inventory name" and then a whole slew of boxes where you can enable, then enter a value.
just thought I would put it out there :P
philipbenr wrote:Novacain wrote:So, I was just thinking that you could have a gui for writing code for nodes without the gruntwork. just thought I would throw this idea out there for those to daydream about it.
my thought on how it could work would be something like click "register node" and then it has a few boxes to fill out such as "mod" "node name" "inventory name" and then a whole slew of boxes where you can enable, then enter a value.
just thought I would put it out there :P
It is definitely do-able. I would enjoy it as well.
Novacain wrote:philipbenr wrote:Novacain wrote:So, I was just thinking that you could have a gui for writing code for nodes without the gruntwork. just thought I would throw this idea out there for those to daydream about it.
my thought on how it could work would be something like click "register node" and then it has a few boxes to fill out such as "mod" "node name" "inventory name" and then a whole slew of boxes where you can enable, then enter a value.
just thought I would put it out there :P
It is definitely do-able. I would enjoy it as well.
no doubt it is doable. question is: is there anyone who would actually make such a thing?
philipbenr wrote: will, and I have already started. It is in HTML Format. All I have to do is plug in the Javascript for it.(Which could take a little while...)
rubenwardy wrote:This is next on my to do list in the node box editor.
rubenwardy wrote:Ah, nice.
Remember that the minetest community resist enabling their JavaScript. :P
rubenwardy wrote:Doesn't appear to work, @philipbenr.
The text box just contains the selected name of the draw type.
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