Toughen Up Obsidian Glass...

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TenPlus1
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Toughen Up Obsidian Glass...

by TenPlus1 » Thu Feb 13, 2014 15:41

Could you toughen up obsidian glass so it's not so easy to break as normal glass, the lag on some servers allow people to break normal glass and get into your home when using a protection mod, tougher obsidian glass would stop this from happening in the game... Thx :)
 

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by Sokomine » Thu Feb 13, 2014 16:09

Even with tougher glass, people could still hack their clients and get fly/noclip without the privs. A tougher obsidian glass as such would be rather annoying while building. Even "bedrock" mods (=unbreakable nodes) help only a bit - you'd need too many types to build out of them. Best way is to live with it and enjoy the visitors to your home :-) Use some form of locked furnace to avoid theft.
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by Novacain » Thu Feb 13, 2014 16:58

And this is the reason the landrush mod hurts diggers...
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by Sokomine » Thu Feb 13, 2014 17:37

Novacain wrote:And this is the reason the landrush mod hurts diggers...

No, sorry, I don't buy that. It might have been the original intention. I havn't seen many attempts by the landrush mod maker to solve the real problems with players breaking in - i.e. stuff stolen from furnaces and technic machines. To me, hurting the digger is just a way to get away with doing some PvP and killing players without having to morally pay for it. On the landrush server, it is common for regular players to get killed and banned temporally - because it's not always obvious that some land is protected. Most builders work around this obstacle by sharing all their land with other builders.
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by Krock » Thu Feb 13, 2014 20:10

Sokomine wrote:No, sorry, I don't buy that. It might have been the original intention. I havn't seen many attempts by the landrush mod maker to solve the real problems with players breaking in - i.e. stuff stolen from furnaces and technic machines. To me, hurting the digger is just a way to get away with doing some PvP and killing players without having to morally pay for it. On the landrush server, it is common for regular players to get killed and banned temporally - because it's not always obvious that some land is protected. Most builders work around this obstacle by sharing all their land with other builders.

Well, it's funny how this discussion comes up more times in the latest time.
The fact is, every protection mod could protect furnaces, technic machines and even "normal" chests.
The general function "minetest.is_protected(pos, player_name)" allows or disallows people to access to nodes (take/put stuff into it included).
Hurting newbies and kids for digging a "Wtf, why this kills me?!"-node is not the best tutorial at all. By default, banning is disabled at "the" landrush mod, also the damage is configureable. Some players think, it's good (me inclusive) to have the "Learning by doing fails.", others can see it like kids, which see freedom and access everywhere.

Harder breakable glass is actually a good idea. Also, not every player knows/wants to modify their clients.
Last edited by Krock on Thu Feb 13, 2014 20:12, edited 1 time in total.
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by TenPlus1 » Thu Feb 13, 2014 20:32

Am only thinking tougher obsidian glass because obsidian itself is a HARD substance so the glass should be a lot tougher than normal glass... A few extra hits with a tool shouldn't inconvenience anyone building with it, but it'll annoy griefers and give the lag time to catch up before they do get inside your home...

As for hacked clients, as soon as the user is seen to do something they shouldn't be able to it's an instant ban on most servers...
Last edited by TenPlus1 on Thu Feb 13, 2014 20:34, edited 1 time in total.
 

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by Sokomine » Thu Feb 13, 2014 21:21

Krock wrote:The fact is, every protection mod could protect furnaces, technic machines and even "normal" chests.

That's a relatively new feature and therefore might not have been integrated. Plus several long-time players know to place and operate their furnaces in safe places. One further problem is that some of these items ought to be public so that everybody who wants to can use them.

Krock wrote:Some players think, it's good (me inclusive) to have the "Learning by doing fails.", others can see it like kids, which see freedom and access everywhere.

It's not so much about freedom. Protected areas ought to be protected. That's important. It's just...like I expect players to follow the rules (no griefing, no unagreed PvP), I expect server admins to not hinder building either.

TenPlus1 wrote:Am only thinking tougher obsidian glass because obsidian itself is a HARD substance so the glass should be a lot tougher than normal glass...

Perhaps there could be an unbreakable "coating" applied to blocks that is almost invisible and cannot be broken with tools. That way, the entire building could be protected.

TenPlus1 wrote:As for hacked clients, as soon as the user is seen to do something they shouldn't be able to it's an instant ban on most servers...

It might be hard to detect in most circumstances.
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by cheapie » Thu Feb 13, 2014 21:37

Sounds like the engine should be modified so that the client knows who owns what (in with the map data, basically).
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by mauvebic » Thu Feb 13, 2014 21:46

TenPlus1 wrote:Could you toughen up obsidian glass so it's not so easy to break as normal glass, the lag on some servers allow people to break normal glass and get into your home when using a protection mod, tougher obsidian glass would stop this from happening in the game... Thx :)


The failure belongs to protection mods, not the strength of any given node. Protection might prevent people from taking and placing nodes, but they dont stop people from digging and passing through quickly enough before the node is restored :/ It's quite irritating since even though you take the trouble of building a secure home/base, you still have to hide all the formspec nodes that aren't covered by protection.
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by rubenwardy » Fri Feb 14, 2014 00:43

TenPlus1 wrote:Am only thinking tougher obsidian glass because obsidian itself is a HARD substance so the glass should be a lot tougher than normal glass...


Obsidian is brittle like glass in real life. Granite is much harder.
 

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by BrandonReese » Fri Feb 14, 2014 03:04

Sokomine wrote:Perhaps there could be an unbreakable "coating" applied to blocks that is almost invisible and cannot be broken with tools. That way, the entire building could be protected.


This is actually an interesting idea. I don't know how effective it would be in the real world but it might be worth exploring. Considering you would really only need these a few nodes high around a building it might be effective.
Last edited by BrandonReese on Fri Feb 14, 2014 03:05, edited 1 time in total.
 

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by Novacain » Fri Feb 14, 2014 03:45

BrandonReese wrote:
Sokomine wrote:Perhaps there could be an unbreakable "coating" applied to blocks that is almost invisible and cannot be broken with tools. That way, the entire building could be protected.


This is actually an interesting idea. I don't know how effective it would be in the real world but it might be worth exploring. Considering you would really only need these a few nodes high around a building it might be effective.


I seem to have run into something similar to this in the hunger games...
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by GingerHunter797 » Sat Feb 15, 2014 17:24

Obsidian is glass, so having obsidian GLASS is kinda pointless to me... I think the player should be able to make weapons or tools out of it. Or at least change the name to clear obsidian or something...
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