paramat wrote:Thats cool you like them Jonathan, they would be a little faster as C++ core mapgens but the effort, hassle, complexity and politics involved in dealing with C++ and core Minetest still outweighs the 1-2 second per chunk speed gain for me. I feel my direction is to do what i do best and work on lua mapgens to complement the work of Minetest's own core mapgen dev hmmmm.
A few others have asked for this and i might suggest to core devs that 1 or 2 of my best mapgen mods be shipped with Minetest as lua mapgens, perhaps as part of minetest_game, i'm thinking of certainly moontest and perhaps watershed.
I think watershed and moontest both would be good additions. Also, I agree with Krock that it would be nice to have check boxes to enable/disable map generation attributes like (trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, watershed - if added, and moontest - if added). Although, if certain attributes only apply to mapgen v6 or mapgen v7 maybe the check boxes could be greyed out or not shown at all for attributes that don't apply to the mapgen version currently selected.