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Minetest viewer

PostPosted: Fri Feb 21, 2014 19:11
by dadix
Hello. What do you think about a Minetest viewer? Like Redegast for Opensimulator. http://radegast.org
This will solve a lots of request because will have implementation on the viewer side not the server side.
It's BSD licensed.
Image

Other photos here: http://radegast.org/wiki/Screenshots

PostPosted: Fri Feb 21, 2014 19:26
by rubenwardy
If you mean a program that connects to servers, and displays their contents we have one already

PostPosted: Fri Feb 21, 2014 19:47
by Calinou
Server list available here, automatically refreshes: http://servers.minetest.net

PostPosted: Sat Feb 22, 2014 08:24
by dadix
I mean to transform Minetest I an application server which can be accessed through a variety of clients, on multiple protocols. These clients are named Viewers.
Please read this http://opensimulator.org which is a server application.
So I want to split development in 2 things.
- server side named Minetest
- a client side (viewer) to access the server side.

Advantages:

1. The server side will be light with no unnecessary code.
2. It can be developed multiple viewers for this server. Some viewers may have light settings for old pc-s,
and some may have latest technologies from the game rendering world for new pc-s with powerful dedicated video card. ( for example Realtime Voxel Cone Tracing Global Illumination from clip below may be implemented in the viewer with only minimal functions added to the server)
http://www.youtube.com/watch?v=EHaSzQTjlik

So Minetest will be attractive for more developers.

PostPosted: Sat Feb 22, 2014 08:46
by MrElmux
The minetest Architecture has already got a very good client, server split, and anyone could develope a custom minetest client that interacts with normal minetest servers, but till now it seems that no one has taken the interest on something like this
The minetest server only does the saving of all the map's chunks, the lua mod api processing and all the other hard work it doesnt knows about how the client will actually display it .
The client also doesnt knows, whats going on in the background, he knows that chunks disappear (tnt) but not how and why, it just sends the server that something happened ( placing, digging) and the server processes this .
You could even write a text based minetest client, because the server doesnt give a f**k about whats the client is doing with the data

PostPosted: Sat Feb 22, 2014 18:04
by markveidemanis
Maybe I am going too far, but this could lead to live minetest maps on web pages, which I actually think if fully possible now.

PostPosted: Sat Feb 22, 2014 18:07
by rubenwardy

PostPosted: Sat Feb 22, 2014 18:51
by rubenwardy
Hybrid Dog wrote:
This is the map generator for such http://minetest.web1337.net/map.php ones, isn't it?


Yes.

PostPosted: Sat Mar 22, 2014 14:36
by markveidemanis
How about it being live?
Basically a way to connect a limited client, disabling clouds and stuff and streaming data to the webpage, however this must be broken down into simple things, like player update positions and block place/destroy.