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[idea] server gui

PostPosted: Sun Mar 02, 2014 20:34
by Novacain
so, I was just thinking about people starting servers, and the complicated process that is usually involved in it, and was wondering, why not create a gui specifically for hosting servers? it would function similar to the server tab, only it doesn't load you into the world.

would this be possible/easy?

PostPosted: Sun Mar 02, 2014 20:59
by sfan5
Novacain wrote:only it doesn't load you into the world.

It would no longer be a client then.
The thing you want is a server hosting gui.

PostPosted: Sun Mar 02, 2014 21:08
by Novacain
my syntax has now been fixed :P

PostPosted: Mon Mar 03, 2014 08:20
by rubenwardy
Making a server is not hard.

People just get stuck on port forwarding etc.

PostPosted: Mon Mar 03, 2014 08:29
by Pitriss
Novacain wrote:so, I was just thinking about people starting servers, and the complicated process that is usually involved in it, and was wondering, why not create a gui specifically for hosting servers? it would function similar to the server tab, only it doesn't load you into the world.

would this be possible/easy?


On servers are no Xserver etc, so any gui is pointless.. Maybe except ncurses one which will be not much helpful for such ppl who are helpless without gui..

PostPosted: Mon Mar 03, 2014 21:41
by lightonflux
Pitriss wrote:On servers are no Xserver etc, so any gui is pointless..


A webUI is also a GUI, so you don't need X.

Maybe except ncurses one which will be not much helpful for such ppl who are helpless without gui..


A well made TUI is easy enoug for most people, ncurses even supports mouse input.

But a webUI would be easier to use for most users. And you don't need a full apache or nginx, you could ship a small (but limited) http server like gunicorn.

PostPosted: Tue Mar 04, 2014 08:34
by thetoon
lightonflux wrote:And you don't need a full apache or nginx, you could ship a small (but limited) http server like gunicorn.


You don't even need that : most modern languages that could be of use for this kind of thing do have an embedded HTTP server class, or something along the same lines.

PostPosted: Wed Mar 05, 2014 17:31
by Novacain
I just think it would be simpler. you would have one location to manage things like bans, passwords, mods, etc. in my opinion, it would simplify, and it doesn't seem like it would be that much harder. we already have a server tab, why not just modify that, and add a couple more features to it?

PostPosted: Wed Mar 05, 2014 17:52
by sfan5
Novacain wrote:we already have a server tab, why not just modify that, and add a couple more features to it?

nobody wanting to host a serious server somewhere will use the Minetest client to host it

Re: [idea] server gui

PostPosted: Mon May 12, 2014 04:47
by Tedypig
A while back I suggested this (viewtopic.php?f=9&t=5032) and basically got shut down as soon as I posted it. I suggested something like MCForge for MineCraft Classic. I tried learning Python to make my own, but I lost interest in it almost immediately. I do still think this is a good idea, and if it came to a vote, I for one would vote "YES!!!!". :)

Re: [idea] server gui

PostPosted: Mon May 12, 2014 07:43
by JPRuehmann
Hello
There are only two things I can think of I would wish a UI for (NCurses or HTTP) the configuration of the mods (world.mt) and the creation of a new World on the Server.
For all other Tasks shell scripts and at would do the Trick.
A Ui only uses up computing power an complicates things.
ca

Re: [idea] server gui

PostPosted: Mon May 12, 2014 09:28
by Calinou
What would help more is something that makes port forwarding not necessary, such as UPnP support (which is rare in free/libre games currently).

Tedypig: you weren't turned down, I simply answered your question (you wanted to start a server without a client).

Re: [idea] server gui

PostPosted: Tue Jun 03, 2014 15:52
by Tedypig
Calinou wrote:Tedypig: you weren't turned down, I simply answered your question (you wanted to start a server without a client).


I wasn't singling anyone out. I was saying that some people said it would be useless/stupid whatever. My original idea was a GUI to control mods, send/receive in-game chat, use game commands, etc., but people turned me down when I made my request. Saying "make your own if you want it so bad", etc.

Re: [idea] server gui

PostPosted: Tue Jun 03, 2014 17:25
by RavonTUS
Greetings,

I would be happy with something as simple as managing the world file, port, and config file. I have written a BASH script for each of the three servers I have going. I looked at GLADE to create a GUI, but not everything seemed to be in ubuntu (GTKdialog) to make it work (or, more than likely, I don't know enought about it).

-Ravon