It is possible to delete mapblocks on the database level. That's not very practical as you'd have to determine the mapblock IDs somehow. Plus mapgen seems to work on several (5x5?) mapblocks at a time - thus deleting some blocks while retaining other mapblocks around might lead to problems/undesired mud flowing etc.
TenPlus1 wrote: wouldnt it be handy to have a "/reseed" command where you could simply stand in that certain area and the mapgen would replant/reseed plants, trees and other items for a specific range of land...
Perhaps that idea might be very intresting in a way after all. Not the way you might have in mind - ethereal does need growing saplings instead of a reseed command - but for mods like undergrowth beeing added to an existing map. It might be possible to use minetest.registered_on_generateds to call register_on_generated for a mapblock a second time. You'd still have to know exactly what you're doing and what all mods you've got installed that use on_generated do - else you might destroy your world.
Krock wrote:So like an chunk deleting command to force re-generation. I would like that idea for lava which got *somehow* on a empty hill and *somehow* was there a water source over that all.
Talk to VanessaE about it. She had the same lava problem and found a solution for that specific problem.