philipbenr wrote:Seriously, just get a Pandora account and play some radio if whatever you think appropriate. I do that all the time. Just turn on some internet music player and do some work.
onpon4 wrote:philipbenr wrote:Seriously, just get a Pandora account and play some radio if whatever you think appropriate. I do that all the time. Just turn on some internet music player and do some work.
There are two problems with that suggestion:
1. Pandora requires proprietary, defective by design software.
2. Playing random music that you like doesn't fulfill the same purpose as good in-game music.
Playing random music that you like just serves to get rid of silence. Good in-game music does more than that; it reinforces the atmosphere. So, for example, it needs to change depending on the setting.
Krock wrote:- Don't need more than flashplayer (and a PC which is better than mine)
Krock wrote:2nd way:
1) Youtube.com
2) Search for a good musicvideo
3) Play the video
== Menu (Canned Theme?) ==
- Perhaps each gamemode might (optionally) have its own theme, appropiate to the particular game.
== (Re-)Spawning ==
: Concept :
So, you've just been unceremoniously dropped into this wierd, unfamiliar world. It's a jarring experience, but you're resolved to make the best of it. You're excited at the potential waiting beyond these new horizons, and wary that there are perils and pitfalls waiting, too.
: Keywords :
ambient, tense, hopeful
== (Deciduous) Forest ==
: Concept :
A shady stand of trees and undergrowth. Upon entering, you are enveloped by cool, damp, earthen scents. Picking your way between massive trunks, you tread lightly, feeling inconsequential next to such majesty.
: Keywords :
enclosed (not claustrophobic), serene, woody, natural, primal
== Jungle ==
: Concept :
A dense, steaming rainforest, teeming with all kinds of life. Myriad creatures flit and jump between the giant boughs under a seamless canopy.
: Keywords :
dense, close, dark, wild, primal
== Grassland ==
: Concept :
A gentle wind stirs the grass, causing whispering, green waves to slowly march accross rolling hills.
: Keywords :
peaceful, calm, quiet, wide-open, breathy, pastoral, simple,
== Savannah ==
: Concept :
(Pretty much the same as grassland, but perhaps harsher and more primal.)
: Keywords :
wide-open, wild, tribal
== Desert ==
: Concept :
A sea of sand and shimmering air. Cacti stand like sentenels over the sand and scrub. The wind s oppressively hot and dry, carrying fine grit, and a dusty tang of burnt flint.
: Keywords : open, exposed, harsh
== Beach ==
: Concept :
You stand on the edge if a great, blue expanse stretching to the horizon and beyond. A strong, salt-laden wind whips foam and spray from the tops of the breakers, and rushes heedlessly past you.
: Keywords :
expansive, nautical, adventurous?
== Underwater ==
: Concept :
(Cousteau would be the obvious reference here, but I can find no appropriate quotes, etc.)
: Keywords :
deep, cold, dark, murky/muddy
== Caves/Mines ==
: Concept :
: Keywords :
cavernous (derp), enclosed, echoing, hard, dark
== NPC Villages ==
: Concept :
A friendly, welcoming village.
: Keywords :
tribal, folksy, rythmic, warm,
== Urban "Biome" ==
: Concept :
(It occured to me that built-up areas should have an ambiance different to the generated biome on which they stand. The engine might differentiate by detecting player-crafted nodes, or things like streets:asphalt, or conctrete:concrete.)
: Keywords :
hard, grey, bustling, modern, complex, jazzy?, industrial?
Excalibur Zero wrote:What I'd love to see is a simplistic system where different zones are defined by the nodes around the player and there would be different default music for each zone, but it would also allowe players to easily add thier own music to be played instead of the default music and to possibly add new zones.
Excalibur Zero wrote:allowe players to easily add thier own music to be played instead of the default music
onpon4 wrote:Excalibur Zero wrote:allowe players to easily add thier own music to be played instead of the default music
Or just let them turn the music off. If you want to play your own choice of music, nothing's stopping you from doing it in an audio player.
Excalibur Zero wrote:What I'd love to see is a simplistic system where different zones are defined by the nodes around the player and there would be different default music for each zone, but it would also allowe players to easily add thier own music to be played instead of the default music and to possibly add new zones.
onpon4 wrote:Or just let them turn the music off. If you want to play your own choice of music, nothing's stopping you from doing it in an audio player.
4aiman wrote:Have found this: http://www.pjb.com.au/comp/lua/MIDI.html
Not a *.mod or *.xm
We choose to go to the moon in this decade ... and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills..."
4aiman wrote:Have found this: http://www.pjb.com.au/comp/lua/MIDI.html
Not a *.mod or *.xm
thetoon wrote:Given the "pixelart" focus of Minetest, I guess it wouldn't be illogical to make it sound like "pixelmusic". So hurray for MIDI.
Morn76 wrote:Jordach wrote:He also tweeted that his Call of Duty ping went up when they started spying on him with a wiretap)
And why do they even need a wiretap when they have PRISM and everything goes through a beam splitter? Oh well, I guess it's like the US/UK pretending they had not yet broken Enigma in WW II when they already hat.
Back on topic, of course "real" audio would be better, but the idea is to create auto-composed music either on the server or client and then synthesize that on the client. So I think MIDI is pretty much needed. MIDI doesn't have to sound bad, it all depends on the synthesis engine.
P.S. Ooh, SoundHelix has created something quite catchy:2014-05-03 13:41:31,954 INFO [Generator] SongUtils: Song name: "The mechanical boy"
2014-05-03 13:41:31,954 DEBUG [Generator] SongUtils: Rendering new song with random seed 3076599096077343850
You can use the song title to recreate a song, so random title generation is actually not a complete gimmick.
P.P.S. The biggest problem with wavetable MIDI synthesis is that it sounds too dry. Something like Calf Chorus and Reverb is needed to make it sound more impressive and less tinny. This is also the main problem MIDI music in PC games had in the 1990s I think. Nice wavetables but no or bad effects. Then again maybe today's softsynths like timidity have built-in reverb?
TranceTip wrote:SoundHelix 0.7.1 has been released: http://www.soundhelix.com
Whoever made the archlinux SoundHelix package, please update. :)
TenPlus1 wrote:+1 as biome specific songs couldbe an easy addition to make, and servers could provide small .mod music files for custom biomes also...
Krock wrote:Short question: How to detect in which biome a player is?
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