TenPlus1 wrote:Sorry 4aiman, I tend not to use IRC and post on the forum only... will give it a go...
Krock: Playing .mod music wont lag the server or eat bandwidth, mods have been played using a 7mhz Amiga computer and works wonderfully and the sizes can range from a few Kb up to Mb's depending on music/instruments contained...
TenPlus1 wrote:Sorry 4aiman, I tend not to use IRC and post on the forum only... will give it a go...
RealBadAngel wrote:Lags? Sound files can be stored on client side. Server doesnt have to send anything.
Mod, either default or immersive sounds just have to tell the client to play the file.
Local stored sounds have to be in /sounds folder.
4aiman wrote:TenPlus1 wrote:Sorry 4aiman, I tend not to use IRC and post on the forum only... will give it a go...
No need to worry, I'm too don't want to use IRC and I'm not forcing you either.
While I've been absent (and that's a year for you) things may have changed, but I feel that IRC still is a preferable way. If I'm wrong, then it would be nice to hear the opposite from the devs.
Anyway, back on the topic: I'm all for the MOD support. Maybe along with some other audio formats like xm, vgm or nsf. To my mind it will be cool to listen to some old NES music while being at some creative 8-bit-themed world with lots of pixelart.RealBadAngel wrote:Lags? Sound files can be stored on client side. Server doesnt have to send anything.
Mod, either default or immersive sounds just have to tell the client to play the file.
Local stored sounds have to be in /sounds folder.
/me likes the idea!
4aiman wrote:So it works like texturepacks and all I need to know are the names of sounds that a game uses?
spootonium wrote:tl;dr - Introducing a feature such as per-world, procedurally-generated, ambient music, would not only be both cutting-edge and intrinsically cool, but would also silence quite a few critics.
Evergreen wrote:Linux Multimedia Studio: http://lmms.sourceforge.net/
It is quite powerful, and very similar in design to FL Studio. Oh, and it's open source.
Morn76 wrote:Evergreen wrote:Linux Multimedia Studio: http://lmms.sourceforge.net/
It is quite powerful, and very similar in design to FL Studio. Oh, and it's open source.
No no no, this is about automatic music composition. Please read the previous posts.
2014-05-02 18:01:14,808 INFO [Generator] SongUtils: Song name: "Obscure giant's prodigious rat under the bed"
01 sound_cricket.ogg VOL 05 ON (default:grass OR default:dirt OR default:sand) NEAR default:shrub
# plays sound_cricket.ogg randomly on nodes near default:shrub, that are grass, dirt or sand.
Morn76 wrote:Very nice, Jordach! Maybe you should fork https://github.com/Neuromancer56/MinetestAmbience and add your ogg files. The file names are defined at line 215 in init.lua.
Perhaps also experiment with lower bpm, e.g. 100–110 and some instruments turned off to make it sound less frenetic and add some variety. The default settings of SoundHelix produce a fairly constant bpm.
I think the filtered, scratchy sound might also work really well for music discs in MT. I saw a music disc mod on the forums a while ago which might benefit from more loops. I think it only supports a single disc at the moment though, so this might entail some light mod hacking. :-)
Jordach wrote:Given SoundHelix a try with my skills in FL; managed to make this:
Note: I also partly re-transposed this on purpose.
http://www.mediafire.com/listen/clalvza ... device.ogg
I made one earlier, my bandwidth failed to upload it (at that time);
Note: I seriously love that scratchy / glitchy sound (think reggae / dub notation, 2/3 single notes, then a large triad.)
http://www.mediafire.com/listen/70cgu5r ... Helix1.ogg
Morn76 wrote:Why are you putting these tiny files on Mega instead of posting as an attachment??? Isn't Mega the service where people got sued and the founder was jailed? I'm not using that.
P.S. For synthesis, maybe MT could include the timidity source code. Java 7 has the Gervill softsynth which SoundHelix uses on Linux. The only question would be where to get properly licensed patches. But other than that MIDI is fine for a client-server architecture with limited bandwidth.
Jordach wrote:He also tweeted that his Call of Duty ping went up when they started spying on him with a wiretap)
2014-05-03 13:41:31,954 INFO [Generator] SongUtils: Song name: "The mechanical boy"
2014-05-03 13:41:31,954 DEBUG [Generator] SongUtils: Rendering new song with random seed 3076599096077343850
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