Jordach wrote:He also tweeted that his Call of Duty ping went up when they started spying on him with a wiretap)
And why do they even need a wiretap when they have PRISM and everything goes through a beam splitter? Oh well, I guess it's like the US/UK pretending they had not yet broken Enigma in WW II when they already hat.
Back on topic, of course "real" audio would be better, but the idea is to create auto-composed music either on the server or client and then synthesize that on the client. So I think MIDI is pretty much needed. MIDI doesn't
have to sound bad, it all depends on the synthesis engine.
P.S. Ooh, SoundHelix has created something quite catchy:
2014-05-03 13:41:31,954 INFO [Generator] SongUtils: Song name: "The mechanical boy"
2014-05-03 13:41:31,954 DEBUG [Generator] SongUtils: Rendering new song with random seed 3076599096077343850
You can use the song title to recreate a song, so random title generation is actually not a complete gimmick.
P.P.S. The biggest problem with wavetable MIDI synthesis is that it sounds too dry. Something like Calf Chorus and Reverb is needed to make it sound more impressive and less tinny. This is also the main problem MIDI music in PC games had in the 1990s I think. Nice wavetables but no or bad effects. Then again maybe today's softsynths like timidity have built-in reverb?