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Water and lava should fall faster

PostPosted: Tue Mar 11, 2014 14:38
by John1
Other than to clone Minecraft, I don't see any reason why liquids fall so slow. It would be far more reasonable if it fell\flowed the same speed as other items (falling blocks, dropped items, etc.)

PostPosted: Tue Mar 11, 2014 16:49
by lightonflux
Performance is the big problem. Have you enabled finite water? It is much slower and is a bit more realistic.

You can change some properties via the minetest.conf (from the example file from the dev version):

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#Remove the # in front of settings to make them take effect
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
# Constant volume liquids
#liquid_finite = false
# Max liquids processed per step
#liquid_loop_max = 10000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
# Relax flowing blocks to source if level near max and N nearby
#  source blocks, more realistic, but not true constant.
#  values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
#  (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
#  (for finite liquids)
#liquid_fast_flood = 1

PostPosted: Tue Mar 11, 2014 17:31
by proller
btw in freeminer finite liquid speed near 150000 nodes per second on core i7, and 60000 on mobile arm cpu. not very slower ;)

PostPosted: Tue Mar 11, 2014 18:12
by rubenwardy
^ #bias

PostPosted: Wed Mar 12, 2014 08:24
by TenPlus1
I dare say it's slower than normal so that you have a chance to run for cover or replace a block if you mistakingly dig into lava, either that you die a horrible and toasty death :P

PostPosted: Thu Mar 13, 2014 01:07
by Enke
TenPlus1 wrote:I dare say it's slower than normal so that you have a chance to run for cover or replace a block if you mistakingly dig into lava, either that you die a horrible and toasty death :P

But what's the fun in that? Insta-death!