Tiling Textures
An idea for cutting back on the tiled look:
Create multiple (like 5) extra textures for each node.
The nodes would, at runtime, be randomly assigned a texture from their node type.
A stone example with only one extra texture, and a poor one at that:

Create multiple (like 5) extra textures for each node.
The nodes would, at runtime, be randomly assigned a texture from their node type.
A stone example with only one extra texture, and a poor one at that:
