SegFault22 wrote:I remember from a while back, some guy had the idea to change an integer from signed to unsigned, and that would greatly improve world size and many other things. What's holding us back from doing that?
There actually is an issue with the world being too small [...]
sfan5 wrote:Has anyone used the redis DB backend for a big server yet?
philipbenr wrote:sfan5 wrote:Has anyone used the redis DB backend for a big server yet?
Funny, While I was trying to compile Minetest on my brothers old laptop a while ago, I got an error having to do with redis... Oh well, I got over it.
sfan5 wrote:redis not found! is not an error, it is just a warning.
-- redis not found!
-- Configuring incomplete, errors occurred!
Morn76 wrote:sfan5 wrote:redis not found! is not an error, it is just a warning.
Then why does that warning have an exclamation mark at the end? That should be reserved for serious probems, not a failed optional dependency like hiredis.
It's very confusing:-- redis not found!
-- Configuring incomplete, errors occurred!
Makes it look like a redis-related error, when it's not.
sfan5 wrote:It's the same for leveldb too...
redis not found! is not an error, it is just a warning.
philipbenr wrote:redis not found! is not an error, it is just a warning.
Okay, but then why did it stop compiling on me? I tried three times and every time it died.
Morn76 wrote:sfan5 wrote:It's the same for leveldb too...
Then please fix that one too while you're at it. :-)
webdesigner97 wrote:And what is the advantage? Did ANYONE ever experience a too small world? No.
BrandonReese wrote:Event an "infinite" world would be limited by storage space so it really wouldn't be infinite. I think that has been mentioned in this thread. My world with plenty of undiscovered and unused land is over 7gig. I should probably switch to leveldb but I'm scared to.
TheToon wrote:Mind you, if the engine was particularly friendly to flying devices, that could make sense. But here we have either too much space above us or too few beside.
Kilarin wrote:But even then, it would take a LOT of empty space and massive numbers of users to explore the whole 64k cube.
thetoon wrote:The point is not to explore everything, the point is to BE ABLE TO. Take a direction, walk straight, and feel like you'll never meet the world's end before long.
Kilarin wrote:All we have to do to better utilize the vertical space in minetest is implement some of these ideas:
3D noise floatlands
Skylands
I can't even begin to imagine how awesome MineTest would be if the sky were full of floating islands. As has been suggested, you could even have a game where there was nothing but floating islands filling the entire cube.
And, actually, I think a "space game" version of MineTest, where you were hopping from asteroid to asteroid in a solar system, would be about the only possible implementation where the 64k cube MIGHT end up being a little bit small. But even then, it would take a LOT of empty space and massive numbers of users to explore the whole 64k cube.
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